Tools

Twine story importer
by dizzar
This tool allows you easier access to Twine stories in Godot.

PNG to ICO Plugin
by sleitnick
Quickly create an ICO image from a selected list of PNGs.
Indie Blueprint RPG
by ninetailsrabbit
About A set of components that can be used as basic building blocks for the construction of role playing games.

Export Categories
by mathewcst
A very hacky way to separate script variables into categories. Copy the "export_categories" folder into your "addons" folder and enable it on Project > Project Settings > Plugins > ExportCategories. Just export a var with `_c_` as a prefix (ex: `_c_movement`) and it will be transformed into a "category". It's just a separation, really. But it helps :)

NEAT_GDScript
by baladesilver
This tool allows for a simple implementation of the NEAT Genetic Algorithm. It requires two classes to be extended, then it will automatically generate an entire Neural Network with the Genetic Algorithm attached.

Script-IDE
by maran23
Transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation. Enhanced keyboard navigation for Scripts and Outline. Fast quick search functionality. Quick function Override functionality. Features: - Scripts are now shown as Tabs inside a TabContainer - The Outline got an overhaul and shows more than just the methods of the scrip...

Quest System
by shomy
A simple and extensible quest system built for Godot 4.x For the Godot 4.4+ version, look at https://godotengine.org/asset-library/asset/3809 By design, quest system aims to be more versatile by being modular and making the developers handle the quest resources as they wish. This way it is possible to make every kind of quest, imagination is your only limit. Features: * Easy to use API * Support for custom quests * Support for CSV and POT localisation * Easy serialization & deserialization * ...

StrategyMachine
by srcoloma
Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+) Nodes: StrategyMachine StrategyController <- here the interactions Strategy <- here the concrete behavior The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state. The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concre...

Toggle External Editor
by cuppar
A Plugin for toggle text_editor/external/use_external_editor godot editor setting

Source Export Platform
by novadc
A super simple export plugin for godot that allows for source code to be copied to another directory and optionally compressed. Useful for making automatic source code exports. Requires the NovaTools plugin as a dependency.

Blueprint - Data Validation
by phosxd
Godot-4.4 plugin that validates & corrects dictionary data. It allows you to define expected data structures (Blueprints) & compare dictionaries against them.

RandUtils
by julienvanelian
A collection of RNG (Random Number Generator) utilities for the Godot Engine. This addon provides: - Random string generation - Random boolean with ability to specify probability - Random normalized Vec2 and Vec3 - Random Color with customizable HSV ranges - Random item(s) from array - Random byte(s) This addon provides a RandUtils class, which contains static methods used to generate data. As the methods are static, you don't have to instantiate the class. Check the readme for more informati...