Tools

Showing 288 of 1,123 results
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ObjMesh-Material-Import-Fix hero image

ObjMesh-Material-Import-Fix

by mojoyup1528

FREE

If you have a mesh imported from a program like Sketchup, for example, and you wanted to use materials inside the editor rather than imported with the mesh, this script will fix the issues of importing the obj and not being able to see it due to missing materials or transparency issues. Just drag the script into your mesh instance and restart

PythonScript-Pypy hero image

PythonScript-Pypy

by touilleman

FREE

/!\ This module is deprecated !!! See PythonScript module (https://godotengine.org/asset-library/asset/179) instead /!\ /!\ This module requires to restart Godot once installed /!\ Introduction ------------ This is a beta version of the Python module for Godot. You are likely to encounter bugs and catastrophic crashes, if so please report them to https://github.com/touilleMan/godot-python/issues. Working features ---------------- Every Godot core features are expected to work fine: - builtins...

Twine story importer hero image

Twine story importer

by dizzar

FREE

This tool allows you easier access to Twine stories in Godot.

PNG to ICO Plugin hero image

PNG to ICO Plugin

by sleitnick

FREE

Quickly create an ICO image from a selected list of PNGs.

Indie Blueprint RPG hero image

Indie Blueprint RPG

by ninetailsrabbit

FREE

About A set of components that can be used as basic building blocks for the construction of role playing games.

Export Categories hero image

Export Categories

by mathewcst

FREE

A very hacky way to separate script variables into categories. Copy the "export_categories" folder into your "addons" folder and enable it on Project > Project Settings > Plugins > ExportCategories. Just export a var with `_c_` as a prefix (ex: `_c_movement`) and it will be transformed into a "category". It's just a separation, really. But it helps :)

NEAT_GDScript hero image

NEAT_GDScript

by baladesilver

FREE

This tool allows for a simple implementation of the NEAT Genetic Algorithm. It requires two classes to be extended, then it will automatically generate an entire Neural Network with the Genetic Algorithm attached.

Script-IDE hero image

Script-IDE

by maran23

FREE

Transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation. Enhanced keyboard navigation for Scripts and Outline. Fast quick search functionality. Quick function Override functionality. Features: - Scripts are now shown as Tabs inside a TabContainer - The Outline got an overhaul and shows more than just the methods of the scrip...

Quest System hero image

Quest System

by shomy

FREE

A simple and extensible quest system built for Godot 4.x For the Godot 4.4+ version, look at https://godotengine.org/asset-library/asset/3809 By design, quest system aims to be more versatile by being modular and making the developers handle the quest resources as they wish. This way it is possible to make every kind of quest, imagination is your only limit. Features: * Easy to use API * Support for custom quests * Support for CSV and POT localisation * Easy serialization & deserialization * ...

StrategyMachine hero image

StrategyMachine

by srcoloma

FREE

Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+) Nodes: StrategyMachine StrategyController <- here the interactions Strategy <- here the concrete behavior The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state. The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concre...

Toggle External Editor hero image

Toggle External Editor

by cuppar

FREE

A Plugin for toggle text_editor/external/use_external_editor godot editor setting

Source Export Platform hero image

Source Export Platform

by novadc

FREE

A super simple export plugin for godot that allows for source code to be copied to another directory and optionally compressed. Useful for making automatic source code exports. Requires the NovaTools plugin as a dependency.