Tools

Grid Inventory System with Custom Patterns
by 50kush
A drag-and-drop grid inventory system that allows for definition of custom patterns, as seen in inventory management games.

Color Palette Manager
by thelvm
Manage color palettes from within Godot to make coloring and theming easier!

WCSpawnPool
by nonchip
Helper Node to automatically pool spawned scenes in both memory and tree, so you always have some to grab for that tasty lag-free same-frame spawning!

godot_excel_reader
by johnnash2017
解析 xlsx 文件并返回一个字典 Analyze xlsx files and return a dictionary

Playcademy
by hbauer
Publish your Godot web games on Playcademy! This bundle includes: * Manifest Exporter Plugin: Simplifies defining and packaging your game for the Playcademy platform. * Playcademy SDK: Integrate platform features like user auth, inventory, and more. Essential for Godot developers targeting the Playcademy web environment.

Project Map
by joel127
This addon lets you create a "map" of your project to get a better overview and to quickly access your most-used files. It adds a new tab "Project" to your editor. Simply drag and drop files you need to access often into the graph, and organize them how you like. Click on the nodes to access the scenes/scripts. Use CTRL + SPACEBAR from anywhere to access the project map. You can leave feedback or ideas in the Github "Feedback" issue (https://github.com/Yogoda/Project-Map/issues/1). This plugi...

Simple-First-Person-Controller
by linko
A simple Godot First-Person Controller with movement, jumping, walking, crouching, footstep sounds and smooth animations. Input Setup: Configure these inputs in the Input Map: - forward (W recommended) - backward (S recommended) - left (A recommended) - right (D recommended) - jump (Space recommended) - walk (Shift recommended) - crouch (Ctrl recommended) Features: - Ceiling Detection: Uses a raycast to prevent uncrouching if there’s not enough space. - Landing Animation: Smooth transition wh...

Godot Rich Presence
by weslei
Discord Rich Presence for Godot

Tracking Transparency
by msabaeian
a Godot plugin that provides a unified API for handling tracking transparency on both iOS and Android.

Custom Play Buttons
by grodavid
This tool add an extra panel beside the "standard" play button panel, with settings for this addon. When you add a play button in the settings window it will pop up in the panel with a tooltip indicating which scene the button executes.

NobodyWho | Local LLMs for dialogue
by nobodywho
AI dialogue for NPCs using open-source, offline, totally local LLMs. See the repository readme for usage instructions: https://github.com/nobodywho-ooo/nobodywho or check out the docs at: https://nobodywho-ooo.github.io/nobodywho/

Termdot (Game Terminal)
by joezeo
Termdot is an external terminal design for Godot, it supports: 1. Runtime command execution console – interact with the game during runtime. 2. Command history caching and auto-completion – recall and auto-fill previous inputs. 3. Command scripting with execution status handling – write reusable scripts and track results. 4. Extensible and easily integrated – fits smoothly into existing projects. 5. Log and data inspection windows – visually view logs and runtime data. 6. Capture Godot's stan...