Tools

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Maaack's GWJ Template - Plugin hero image

Maaack's GWJ Template - Plugin

by maaack

FREE

Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage

Godot Rollback Netcode (Godot 4) hero image

Godot Rollback Netcode (Godot 4)

by dsnopek

FREE

This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so e...

GDScript Plus hero image

GDScript Plus

by totobirdcreations

FREE

An addon that improves GDScript. Features: - Nodes with scripts can disable the script button in the scene tree. - Custom nodes can disable creation using the create node menu. - Custom nodes can hide the script filename shown in the create node menu. - Custom nodes can show a description in the create node menu. - Export properties on nodes can have tooltips and descriptions. - Signals on nodes can have tooltips and descriptions.

Godot FOV (Field of View) hero image

Godot FOV (Field of View)

by brandonlamb

FREE

Godot script that allow use of Field of View in (currently) 2d game.

Native Integration hero image

Native Integration

by nonunknown

FREE

Make C++ scripts without any external configuration, just plug,make your code, and you're done!

ThreadPool for Godot 3 hero image

ThreadPool for Godot 3

by zmarcos

FREE

A GDScript thread pool to asynchronously execute tasks.

Remove Directory hero image

Remove Directory

by elip100

FREE

Adds a function to recursively remove a non-empty directory. USAGE: RmDir.rmdir(directory: String)

Kiki's DevTools hero image

Kiki's DevTools

by skeatsies

FREE

This is a collection of Dev Tools I have created (and found) that are designed to mesh seamlessly with each other. Some features include a full featured console , console output filtering, property monitoring, and more to come.

Addonsave (4.1) hero image

Addonsave (4.1)

by beatrixassets

FREE

this is a fork of addon save for godot 3 make addonsave.gd autoload Project Settings -> Autoload -> Add The script Compatible with 4.2

Godot Debug Camera hero image

Godot Debug Camera

by kcfresh53

FREE

This plugin provides a debug camera for Godot 4 projects, allowing for easy navigation and debugging within both 2D and 3D environments.

Utility AI (GDExtension) hero image

Utility AI (GDExtension)

by grr

FREE

A set of nodes for making AI agents, with support to utility-based behaviour and state selection. Created using GDExtension and C++. The extension contains: - Utility-based AI Agent Behaviour nodes - Utility-enabled Behaviour Tree nodes (can also be used as a regular behaviour tree) - Utility-enabled State Tree nodes for hierarchical state management - Node Query System for generalized Utility-based node queries, with time-budgeting Binaries available for Windows and Linux. Web/Wasm and (unsi...

Siemens S7 PLC Plugin hero image

Siemens S7 PLC Plugin

by wepallalex

FREE

A powerful plugin to connect Siemens S7 PLCs (S7-300, S7-400, S7-1200, S7-1500) with the Godot Engine, enabling real-time industrial automation and visualization. Features: - Connect to Siemens S7 PLCs. - Read and write PLC variables directly from Godot. - Support for multiple data types: Bool, Byte, Int, DInt, Real, LReal, String, etc. - Data grouping for efficient batch operations. - Visual binding: Link PLC variables to Godot UI components and properties. - Robust error handling and automa...