Tools

Color Preview
by qubus0
This Plugin lets you preview colours from code in the same line directly next to the line numbers and breakpoints. Click any preview to open a color picker where you can edit the color directly. Supports all variations of the standard Godot 'Color' and also shader 'vec4' for previews and changing via the color picker. ---------------------------- Feel free to visit the GitHub repository https://github.com/Qubus0/GodotColorPreview Ideas, contributions and stars are all welcome :) -------------...

Bonnie Dialogue Manager for
by paganseawitch
Importer and interpreter for Bonnie Dialogue Language. Completely written in GDScript. No external dependencies. Editable in Godot! Bonnie is a language for writing branching dialogues/dialogs and has lots of nice features. Check the docs for more info.

SiSHoDit
by xiul
SiShoDiT (Simulator of Smart Houses Digital Twins) is a fully automated simulator for Activities of Daily Living (ADLs) in smart homes environments that allows emergent behaviour. It is build as an addon to work inside Godot Engine 4.4+ editor, but the tools provided with it can be used to generate a standalone executable.

HTTP Manager
by mcanton
It defines API routes like resources and adds constraints to queue http requests. It can format body and parse response body. Downloads from any origin. It does not depend on routes. It supports local OAuth 2.0 redirect server. It generates random state and PKCE with plain and S256 code challenge methods. Creates basic HTML documents and parses some elements from HTML into RichTextLabel. Downloads and uptades RichtTextLabel images from <img> tag. See GitHub repository wiki where you can find ...

CompossedTextureBuilder
by dindotdout
This Godot plugin is a practical tool designed for noise texture combination. Godot's noise textures do not take advantage of all the channels and thus are not optimized for noise texture lookups. The plugin works by taking multiple noise textures as inputs, each serving as a different channel, and allowing the combination of 2 to 4 channels. The plugin fetches these individual textures, validates their dimensions, and merges their r channles into a single output texture. This was developed w...

Asset Dock
by reetro
This plugin adds a dock to the bottom of the screen. Similar to what you would see in Unity or Unreal. It allows you to preview assets and drag them into the scene. Setup Guide - https://github.com/Reetro/Asset-Dock

Gaussian Random
by goral
Gaussian random functions basing on article https://www.alanzucconi.com/2015/09/16/how-to-sample-from-a-gaussian-distribution by Alan Zucconi

Random Audio
by stasysmusial
!! Disclaimer !! Godot already has built in functionality for this using the "AudioStreamRandomizer" Resource type. When making this plugin I didn't realize that. Extension of all AudioStreamPlayer nodes that adds functionality for randomizing pitch, volume and stream. Adds AudioStreamArrays which you can save to disk and have multiple different sets of sounds (eg. footsteps, damage, shooting) to select from randomly.

Cognite
by berari
Develop State Machines & Behavior Trees with ease and introduce them into your scenes with just one click. Add the CogniteNode node to your scene, its function is to allow StateMachines to be built in this scene. Create or add a CogniteAssemble, a CogniteSource and start creating your graphs. The path must always start in a State, always end in a Change State, at most 1 Event node per path and the Condition node there is no restriction. Each node has an important function. State: This node is...

GDTerm (Godot In-Editor Terminal)
by markeel
This tool allows access to an OS terminal from within the Godot Editor as a new main window. This allows issuing command line actions without leaving the Godot editor, such as starting and stopping servers, and checking logs.

Animated Grid Container
by trogallart
Adds a new animated grid container control node type that allow you to have a lot of control on it's children and their sorting over time in a grid like layout.

Component Based Car Destruction System
by go3d
These are scripts for making component based destruction system for Cars There are 2 Scripts one for 1) Door.gd , as the name suggest it needs to be applied on the door of the car.t 2) Rigid.gd , it is the script that you need to apply on every other breakable component of the car.