Tools

Godot Radial Menu
by tavurth
Godot Radial menu for Godot 4.x I created this Radial Menu as an addon for a few of my projects. The rendering of the menu is primarily done through shader code and so should be pretty performant.

WAT Unit Framework (For Godot Mono)
by codedariganie
Unit Testing Plugin for Godot Mono. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

SpanningTableContainer
by magodra
The SpanningTableContainer plugin provide a table and a cell container that allow for GUI table with cells that span coloums and rows. The standard GridContainer provide regular table of rows and columns. The SpanningTableContainer use the SpanningCellContainer with the Col Span and Row Span attributes to define cells that span over multiple columns and rows.

Ludare Godot
by ludare
GDScrpt implementation of the Ludare service integration for the Godot engine.

Godot FEAGI Integration
by neuraville
This plugin allows for integration of your Godot game with FEAGI (Framework for Evolutionary Artificial General Intelligence), an open-source framework designed as a brain-inspired platform to help develop artificial general intelligence. Open the configurator from the Project tab -> Tools -> Open FEAGI Configurator. In this menu, put in the connection settings to FEAGI, as well as sensor data to send to FEAGI and how FEAGI's motor outputs should interact with your game via Input Events.

LimboConsole: in-game dev console
by limbonaut
A simple and easy-to-use in-game dev console with a command interpreter for Godot Engine 4. It supports auto-completion with TAB for commands and history, auto-correction, inline hints and highlighting, command help text generation, argument parsing for basic types, aliases, custom theming, and more. Please read "How to use" in the README.md. This plugin is currently in development, so expect breaking changes.

WAT Unit Framework
by codedariganie
Unit Testing Plugin for Godot. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

Godot Finder
by josaid
Plugin for the Godot Game Engine that helps you find files (scenes, scripts, resources, etc) across your entire project. Usage To bring up the finder simply press **shift** twice (as you would in any IntelliJ based IDE) or click the search icon in the toolbar (usually the top-right corner of the editor). Besides intuitive mouse support, the finder window also have full keyboard support: - Arrow keys or tab/shift+tab for single-item navigation - Pageup and Pagedown for going to the first and l...

Bonnie Dialogue Manager for
by paganseawitch
Importer and interpreter for Bonnie Dialogue Language. Completely written in GDScript. No external dependencies. Editable in Godot! Bonnie is a language for writing branching dialogues/dialogs and has lots of nice features. Check the docs for more info.

Script Spliter
by twister
Script-Spliter Tool addon for Godot 4 This addon allow split script window. See my Github for more details! #How Work ## Enable by shortcut * Press shortcut (Ctrl + 1) for set one window. * Press shortcut (Ctrl + 2) for set one split of two windows: Horizontal. * Press shortcut (Ctrl + 3) for set one split of two windows: Vertical. * Press shortcut (Ctrl + 4) for set two split of three windows: Horizontal. * Press shortcut (Ctrl + 5) for set two split of three windows: Vertical. * Press shortcut (Ctrl + 6) for set three split of four windows: Squared split. ## Enable by Tool Menu For enable the Script spliter menu go to Project > Tools > Script Spliter. You can select split type and disabled, see the image. Once activated, you'll see a draggable line like the one in the image, indicating that the plugin is active. The position of the line will vary depending on the selection of horizontal or vertical. UPDATED: Versions >= 0.2 * All details on github. 0.1.2 * Change the script name label to top position. * Feature Added: recover zoom of the script editor.

ExtraNodesGD
by afegmdg
Godot addon with additional nodes (GDScript Version) Currently there is only the the ThrowCast2D node, a 3D version is currently under development / testing. More nodes will come as I need them for my own projects.

Window Placement Switcher
by squirrelbat
A dropdown button in your toolbar that lets you switch directly between screens/monitors to run your project on. How does it work? It reads & sets the editor setting run/window_placement/screen and generates its options directly from the corresponding hint_string, attempting to stay up-to-date with possible future changes.