Tools

GPUNoiseTexture(2D/3D)
by 2retr0
Seamlessly implement custom noise textures using compute shaders!

GodotSfxr (for Godot ) 4.x
by tomeyro
Add the SfxrStreamPlayer node and SfxrAudioStream resource to generate sound effects inside the editor. Perfect for prototyping and game jams!

Managed Memory Monitor
by pumpkinpaul
Analyize memory allocations and garbage collections generated by managed code (C#).

SubViewportContainerStretch
by royerson
TextureRect that displays the contents of a SubViewport allowing for stretching without affecting SubViewport.size. Displays the contents of the first underlying SubViewport child node. The SubViewport's placement can be controlled with the TextureRect.stretch_mode property.

Launchpad
by vaner
Launch, relaunch or quit game with gamepad button

Godux
by isaiahbydayah
Global state management solution for Godot Game Engine (inspired by ReduxJS)
Indie Blueprint Save
by ninetailsrabbit
This save system provides a convenient way to manage save files in your Godot project. It leverages the IndieBlueprintSavedGame resource, which can be extended for your specific game data

Fluent Translation
by redmser
Translate your project with Mozilla's Fluent translation system. Download currently only contains a Windows and Linux build. FTL Syntax Guide: https://projectfluent.org/fluent/guide/ This is the "Default" version of the add-on, which is known to work with Godot v4.3 or newer. You can alternatively use a "Forked" version, which has better engine integration, but requires using a custom Godot build. See the README for more details.

Smoother: physics interpolation node
by suikadorobo
A node type that smoothes scene nodes' properties by interpolating _physics_process steps. IMPORTANT NOTE: Since Godot 4.3 Beta 1 you can find built-in physics interpolation for 2D in `Project settings > Physics > Common > Physics Interpolation`. Physics interpolation for 3D is being worked on and should make it into a future release. See https://godotengine.org/article/dev-snapshot-godot-4-3-beta-1/#2d-physics-interpolation . If you can use a Godot version with built-in physics interpolation...

GodotHub
by windastella
Multiplayer and network messaging Server for Godot. The Godot Client code are in written as class which can be instanced through script. The main idea of GodotHub is to have a thin server that only handle the connection and broadcast the data to channel(lobby). GodotHub : GodotHub NodeJS Server

GodotIRC
by alexhoratio
An IRC bot in Godot, based on code from https://github.com/TheDuriel/GDTwitch .

jpInspector3.x
by duriganjp
Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5