Tools

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Ridiculous Coding hero image

Ridiculous Coding

by jotson

FREE

Makes your coding 1000000x more ridiculous with screenshake, visual effects, and explosions and now an XP bar that tracks your coding progress with fireworks.

Sound Manager hero image

Sound Manager

by xecestel

FREE

The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script. The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.

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RandomTimer

by pixeleggplant

FREE

A simple and clean solution that adds a RandomTimer Node to the Godot engine, which can be used to run a Timer with random Wait Times.

Ruake In-Game Console with Scene Tree + In Editor REPL hero image

Ruake In-Game Console with Scene Tree + In Editor REPL

by j9794

FREE

This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it. It also includes a REPL that can be used in the editor.

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godot_tree_table

by einrainerzufall

FREE

a table for godot with build in helper and sorter functions

BUFFer - Generic purpose buffer hero image

BUFFer - Generic purpose buffer

by tamersoup625

FREE

This plugin adds the Buffer class for managing the execution of one player action with buffering. It can both buffer one player input for a set amount of time to run the action when allowed, and buffer the potential of an action for a set amount of time to run it when a player input is recieved. The plugin includes an example use.

BDC - Ballistic Deflection Calculator hero image

BDC - Ballistic Deflection Calculator

by neclor

FREE

Ballistic deflection calculator is a tool for calculating the shot vector considering speeds and accelerations for Godot. Methods Array[float] times_to_hit_vector2(...) static Array[float] times_to_hit_vector3(...) static Array[float] times_to_hit_vector4(...) static Array[Vector2] velocities_vector2(...) static Array[Vector3] velocities_vector3(...) static Array[Vector4] velocities_vector4(...) static Vector2 velocity_from_time_to_hit_vector2(...) static Vector3 velocity_from_time_to_hit_vec...

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Thumbstick

by joentnt

FREE

A Single Scripted and (yet) most convenient mobile controller setup element and connector. This plugin included presets and detailed debug informations mainly used for easy mobile controller setup validation.

iOS Deeplink Plugin hero image

iOS Deeplink Plugin

by cengizpz

FREE

Deeplink plugin allows processing of iOS application links that enable direct navigation to requested app content. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor - enable the plugin via the iOS section of Project->Ex...

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More Compression

by hunam

FREE

Adds more compression formats to Godot Engine. Supported formats - LZ4

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Particles2D+

by acbgamez

FREE

Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an issue on GitHub. Also adds a one_shot_start property that will tell the particle to emit only once when it is instanced. This is exactly the same as setting one_shot = true and then emitting = true in the _ready() function, but all...

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Applinks

by foollin

FREE

Godot Android Plugin (4.2+) for getting intent data for App Links