Godot Color-Keyed BMP Importer
Import color-keyed BMP image as texture with transparency. Useful for legacy assets that use color-key / chroma-key instead of alpha channel.
To install, download the ZIP archive, extract it, and move the addons/
folder it
contains into your project folder. Then, enable the plugin in project settings.
To use this importer, select the BMP file, change Import As to "Color-Keyed BMP" in the Import dock, set the import options and click Reimport.
The BMP file will be imported as a regular StreamTexture
resource,
with pixels matching the color-key replaced by transparent pixels.
Import Options
- Color Key
- The color key (transparent pixel) in the image.
Godot 透明色 BMP 导入器
将使用透明色的 BMP 导入为包含透明度的纹理。适用于使用透明色/色键而不是透明通道的古老的图片素材。
安装方法:下载 ZIP 包,解压后将 addons/
文件夹移动到你的项目文件夹中,然后在项目设置中启用本插件。
使用方法:选中 BMP 文件,在「导入」面板中将「导入为」设置为「Color-Keyed BMP」,设置好导入选项后点击「重新导入」。
BMP 文件会被导入为普通的 StreamTexture
资源,使用透明色的像素已被替换为透明像素。
导入选项
- Color Key
- 图片的透明色(也叫关键色、色键)。