Godot Jump buffer
This plugin adds a node for jump buffering (remembering a player's jump input, so if they press jump right before landing the character still jumps).
API
Export variables
-
jump_action_name: The name of the jump action in your game.
-
buffer_time: The amount of time before the the input is discarded.
Functions
- reset: Discards the input immediately, useful for actions you dont't want the player to jump after, like the stomp machanic in the demo