Versatile Atlas Texture

by TamerSoup625

5

godot-vatlas

VersatileAtlasTexture plugin for Godot Engine

This plugin adds an extra Texture resource VersatileAtlasTexture, which works in a similar way to AtlasTexture, but internally is actually an ImageTexture which gets a Texture's data, modifies it, and then sets it as the image. This allows for the texture to be more versatile, allowing it to also work with particles, shaders, 3D, and more. Like the AtlasTexture, you can also set margins for the texture, allowing for extra spacing around the texture

screenshot1 The plugin also comes with a bottom tab, allowing for better modification of the region.

screenshot2

Features

  • VersatileAtlasTexture resource, containing these properties:
    • Atlas, for setting the reference Texture
    • Region, for setting the rect to get from atlas
    • Margin, to add extra borders around the texture
    • Margin Color, to set the borders' color
      • If the border is transparent, alpha edges will be fixed
    • Repeat, to get access to the texture's repeat property (false by default)
  • VersatileAtlasTexture bottom tab, for modifying the resource's region
    • Can also set snap and offset for the selected rect

Version

1.0.0rc3

Engine

3.5

Category

Scripts

Download

Version1.0.0rc3
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author