Godot-RayTracing-Demo
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
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Demo
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Hope you can contribute to this repo : )
by HK-SHAO
A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length.
Hope you can contribute to this repo : )
If you need help or have questions about this plugin, please contact the author.
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