PythonScript

by touilleMan

13

________ .___ __ __________ __ .__ / / ____ | _// | _____ _../ || |__ ____ ____ / \ ___ / _ \ / __ |/ _ \ \ | < | |\ __\ | \ / _ \ /
\ _\ ( <
> ) // ( <> ) | | | _
| | | | Y ( <_> ) |
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___ /_/_ |_/|| || / ____| || || /_/|__| / / / / / / v0.50.0 (2020-11-16)

Introduction

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please report them to https://github.com/touilleMan/godot-python/issues.

Working features

Every Godot core features are expected to work fine:

  • builtins (e.g. Vector2)
  • Objects classes (e.g. Node)
  • signals
  • variable export
  • rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.

Using Pip

Pip must be installed first with ensurepip:

On Windows:

$ <pythonscript_dir>/windows-64/python.exe -m ensurepip  # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever

On Linux/macOS:

$ <pythonscript_dir>/x11-64/bin/python3 -m ensurepip  # Only need to do that once
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever

Note you must use python -m pip to invoke pip (using the command pip directly will likely fail in a cryptic manner)

Not so well features

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).

Have fun ;-)

  • touilleMan

Version

0.50.0

Engine

3.2

Category

Scripts

Download

Version0.50.0
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author