Hider Node : goodbye messy scene trees

by Dark Peace

8

Godot Hider Node image

Sick of having nodes you don't need all over your scenes ? You don't want to see them all but you don't want to have to toggle their visibility all the time ? This is for you ! Add it as a child to a parent node and that parent's children will only be visible in editor when you select a node inside that parent's subtree. + other similar behaviors. It works in any scene : 2D, 3D, Controls,...

Simple to use :

  1. Add the Hider to a parent node
  2. Enable the Hider by toggling the enabled property.

Now, all the nodes in the subtree, starting from the Hider's parent, will be "hidden" when you select a node outside that subtree. They will be shown again when selecting a node of that subtree or the parent node.

Nodes are hidden by changing their modulate value. However, the Hider stores the previous modulate values in its saved_states property, which is reverted back when the node is shown again.

It has a bunch of bonus properties to make your workflow even better, everything is detailed in the documentation

image

Version

1.0

Engine

4.0

Category

Tools

Download

Version1.0
Download

Support

If you need help or have questions about this plugin, please contact the author.

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