PointCloud

by jlsgangwisch

13

CPUPointCloud3D

A Godot 4 plugin for creating static point clouds from mesh files.

Note: Saving assets and scenes as binary (.mesh or .res instead of .tres / .scn instead of .tscn) will speed up your workflow. To use:

  1. Enable the plugin: image

  2. Load a 3D object as a .glb. Ideally this will have Vertex, Color, and Normal information. image

  3. Make the mesh unique and save. Recommend saving as "MyMeshName.mesh"

image

  1. Add a CPUPointCloud3D node

image

  1. Load your mesh

image

  1. Adjust Amount, MeshPointSize and any other particle properties to taste.

image

Godot version support

This plugin was created using Godot 4.0. The same method would work in Godot 3, but you would need to rewrite the script.

Version

1.2

Engine

4.1

Category

3D Tools

Download

Version1.2
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author