godot-svgsprite 4.x

by heppocogne

8

godot-svgsprite

GDNative addon for dynamic svg rendering.
Please use "gdextension" branch for Godot 4.

How to use

Build

  1. Clone this repository
    (Current directory=project root)

    git clone https://github.com/heppocogne/godot-svgsprite --recursive
    cd godot-svgsprite
    
  2. Build godot-cpp library
    For more information, please check the official documentation.
    (Current directory=project root)

    cd cpp/godot-cpp
    scons platform=<platform> generate_bindings=yes target=debug/release
    

    (wait a minute)

    cd ../
    
  3. Build lunasvg library
    (Current directory=cpp/)

    mkdir lunasvg_build
    cd lunasvg_build
    cmake -DCMAKE_BUILD_TYPE=Debug/Release -G Ninja ../lunasvg
    ninja
    cd ../../
    
  4. Build godot-svgsprite library
    (Current directory=project root)

    mkdir bin
    scons platform=<platform> target_name=libgodot-svgsprite target=debug/release
    

Enjoy the demo project!

Install addon

  1. Copy "addons" and "bin" folders to your project folder
    image
  2. Project > ProjectSetting > Plugins: Activate SVGSprite plugin
    image

Export project

When you export your project or resource package(*.pck,*.zip), make sure to add "_rawsvg/*" folder as a "non-resource folder". image

Note

Note that this addon uses lunasvg for svg rasterization, but godot3.x uses nanosvg, so the rendering result may not be the same.

Version

2.0.2

Engine

4.0

Category

2D Tools

Download

Version2.0.2
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author