Ed's Mesh Builder

by [email protected]

29

MeshBuilder (Godot Plugin)

This is a Godot 4 plugin to quickly build 3D meshes via basic CSG shapes and self-created CSG shapes

How to use

  • Use Godot 4
  • Add the meshbuilder folder into your Godot addons folder (res://addons/meshbuilder)
  • Enable the addon in Project/Project Settings/Plugins
  • Add a MeshBuilder node to your scene
  • Select the MeshBuilder node to start building
  • Once you're done, you can Finalize your work to convert it to a MeshInstance3D

Basic Tab

  • Add basic shapes (Polygon, Cone, Cube, Cylinder, Sphere, Half-Sphere, Torus, Ring)
  • Click Finalize button to convert your mesh once you're done

MyShapes Tab

  • Add complex shapes created by you (Chair, Table, Bird House, Bucket...)
  • Use the Search field to search through the list of existing shapes
  • Click Save button to save your mesh for later
  • Click Finalize button to convert your mesh once you're done

Version

3.5

Engine

3.5

Category

3D Tools

Download

Version3.5
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author