MeshBuilder (Godot Plugin)
This is a Godot 4 plugin to quickly build 3D meshes via basic CSG shapes and self-created CSG shapes
How to use
- Use Godot 4
- Add the
meshbuilder
folder into your Godot addons folder (res://addons/meshbuilder
) - Enable the addon in
Project/Project Settings/Plugins
- Add a
MeshBuilder
node to your scene - Select the
MeshBuilder
node to start building - Once you're done, you can
Finalize
your work to convert it to aMeshInstance3D
Basic Tab
- Add basic shapes (Polygon, Cone, Cube, Cylinder, Sphere, Half-Sphere, Torus, Ring)
- Click
Finalize
button to convert your mesh once you're done
MyShapes Tab
- Add complex shapes created by you (Chair, Table, Bird House, Bucket...)
- Use the
Search
field to search through the list of existing shapes - Click
Save
button to save your mesh for later - Click
Finalize
button to convert your mesh once you're done