GDLuau: Luau C/C++ API bindings

by Manonox

59

GDLuau

A GDExtension that adds Luau C/C++ API bindings to GDScript
(+ some extras)

Warning

This repository's main branch is only usable with
GDExtension
from Godot's master branch.

About

GDLuau is for in-game scripting / UGC / modding.
(This is not a replacement for or an alternative to GDScript.)

Luau API closely follows Lua 5.1 API, you can find the manual here.

For coding in lua/luau take a look at the "Getting Started" section on luau-lang.org.

Features

  • Full C/C++ API in GDScript excluding lightuserdata/userdata
  • Pushing/Pulling normal Callables (lambda Callables aren't supported)
  • Pushing/Pulling Objects (Node / RefCounted) (as userdata)
  • Pushing/Pulling Godot Arrays and Dictionaries
  • Pushing/Pulling Godot Vector4s as Luau vectors
  • Custom print implementation that emits a signal
  • lua_loadstring, lua_dostring in GDScript (were "missing" in Luau)
  • Configurable interrupt signal for run-away scripts (while true do end)

Compiling

  • Clone the repo with --recursive to also clone submodules
  • Run scons platform=<platform> (also, preferably, add use_mingw=yes, if you have it installed)
  • A test project is included in the repo

lua logo

Version

1.1

Engine

4.2

Category

Misc

Download

Version1.1
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author