Godot 2D Camera Limiter
Working on a top-down or sidescroller game and sick of how much of that sweet sweet camera real estate is outside the level? Fret no more!
This plugin lets you dynamically change the camera's built-in limits smoothly depending on where your player is currently traveling. When the player enters a camera-limiting-area, this plugin tweens the camera limits.
It does this by adding two custom nodes: one that you attach to your actual camera object (composition ftw) that handles the actual tweening, and another that extends Area2D that you use to configure areas that should have camera limits in your game world.