Diagnostic List

by mphe

20

Godot Diagnostic List

This editor plugin provides project-wide diagnostics for GDScript files.

It tracks every GDScript file in the project and gathers all errors and warnings in a global list.

Especially useful when working on large-scale changes, e.g. refactoring or porting a project from Godot 3.x to 4.x.

Compatible with Godot 4.2+.

Screenshot

Installation

  1. Download the plugin from this repository or from the Asset Library
  2. Copy the addons/ directory to your project
  3. Enable the plugin in the project settings
  4. (Possibly) Restart Godot

Usage

NOTE: It is not possible to run multiple Godot instances with this addon. See also Known Issues.

The diagnostic panel appears in the bottom dock.

Double-clicking an entry opens the editor and jumps to the respective location in the script.

On the right side of the diagnostic panel are various controls:

  • Auto-Refresh: Automatically refresh diagnostics when files have been modified. The plugin will only update diagnostics when the panel is visible.

    NOTE: In large projects, a diagnostic update can take up to several seconds. Hence, it might be desirable to deactivate this option in larger projects or keep the panel hidden until needed.
  • Refresh: Manually trigger a refresh.
  • Group by file: Change the sorting method to group diagnostics by their source file.
  • Diagnostic Filters: Shows the amount of errors and warnings in the project.
    Toggling these buttons will show or hide those diagnostics from the list.

Ignoring Directories

Directories with a .gdignore or .diagnostic_ignore file are ignored.
The latter is useful for ignoring certain directories without interfering with Godot behavior.

If the debug/gdscript/warnings/exclude_addons project setting is enabled, it will also ignore files in addons/.

Known Issues

Does not work correctly with multiple Godot instances

This addon relies on the language server protocol to retrieve diagnostics from Godot.
Godot starts a language server on the port defined in the editor settings under network/language_server/remote_port.
If the port is already in use, e.g. by the LS of another Godot instance, Godot is unable to start a new LS.
Hence, this plugin is unable to connect to the correct Godot instance and report correct diagnostics in such cases.

Showcase

https://github.com/mphe/godot-diagnostic-list/assets/7116001/4c8c9784-94cc-4079-b929-8e2a076424e5

Version

1.0.3

Engine

4.2

Category

Tools

Download

Version1.0.3
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author