godot_sparrow
A Godot addon that adds a ResourceImporter for the Sparrow Texture Atlas XML Format.
Usage
Just add the .xml file relative to your image into your project and it should be imported automatically as SpriteFrames that are usable in any AnimatedSprite (2D or 3D).
Import Properties
- use_offsets
- Simply toggles whether or not
frameX
,frameY
,frameWidth
, andframeHeight
are used in generating the SpriteFrames.
- Simply toggles whether or not
- animation_framerate
- Framerate (or FPS) all animations are exported in by default.
- animations_looped
- Whether or not animations are looped by default.
- store_external_spriteframes
- Allows you to store the generated SpriteFrames in project with your .xml to change certain things like adding individual animation framerate differences.