OmniScale

by nobuyuki

37

image

A port of the OmniScale algorithm from SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.

Usage

Apply shader to a ShaderMaterial. Works best with unfiltered images and NO alpha blending (eg: ViewportTextures). Screen-space shader mode untested, further experimentation may be required to work as a screen-space shader.

Screenshot

image

From left to right: Nearest, Bilinear, OmniScale

Version

1.0

Engine

3.0.4

Category

Shaders

Download

Version1.0
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author