GdCSharpLog
A Logger for Godot C# projects
Features
- Colored output using print_rich
- prompt containing date,time,file,function and line
- multiple log level
- disable debug and info message on release
How to use
the project uses a static class so that you only need to use the global Log
object.
the Log
object as different log levels to send a message you have to use the appropriate one
for exemple:
Log.dbg("debug message");
Log.info("info message");
Log.warn("warning message");
Log.error("error message");