GodotNode2Tile: A TileMap3D editor inspired by Crocotile

by QJPG

51

Godot Node2Tile is based on Crocotile 3d where it uses Godot's own editor to create fast levels. 📐

It is recommended to use the editor's grid snap for better vertex editing.

Basic Instructions

Link for YouTube Instructions Video

Nodes:

  • brush Brush: is a Node3D that groups and draws all tiles, in > addition to defining the collision.
  • form BrushForm: A surface with data for a face of the model.
  • vatt VertexAttachment: is an optional node that allows changing the shape’s vertices

image

Changelogs 🎉

Version 1.5

  • Added UV editor to BrushForm Node.

Version 1.4

  • Fixed bugs.
  • Added Vertex Gizmo.
  • Added an "Add BrushForm" button in the inspector (by Smorty10).
  • Now a "BrushForm" can be drawn with a separate primitive type.
    image

Version 1.3

  • Fixed surface normals.
  • Added "surface_normal" property to BrushForm Nodes.
  • Added auto-recalculate normals property.
  • Brush nodes can now change their visibility.
  • Fixed error when moving a Brush node.

Version 1.2

  • Added cubic projection UV property to BrushForm Nodes.
  • Added offset attachment to VertexAttachment Nodes.
    demo1

Version 1.1

  • Fixed problem when a triangle is formed on a single face.
  • Added "override non materials" property to the "Brush" node to replicate the null materials from all "BrushForms".
  • Collision fixed!
  • Supported for Godot 4.2.2!

Version

1.5

Engine

4.2

Category

3D Tools

Download

Version1.5
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author