GodotNode2Tile: A TileMap3D editor inspired by Crocotile
by QJPG
51
Godot Node2Tile is based on Crocotile 3d where it uses Godot's own editor to create fast levels. 📐
It is recommended to use the editor's grid snap for better vertex editing.
Basic Instructions
Nodes:
Brush: is a Node3D that groups and draws all tiles, in > addition to defining the collision.
BrushForm: A surface with data for a face of the model.
VertexAttachment: is an optional node that allows changing the shape’s vertices
Changelogs 🎉
Version 1.5
-
Added UV editor to BrushForm Node.
Version 1.4
- Fixed bugs.
- Added Vertex Gizmo.
- Added an "Add BrushForm" button in the inspector (by Smorty10).
- Now a "BrushForm" can be drawn with a separate primitive type.
Version 1.3
- Fixed surface normals.
- Added "surface_normal" property to BrushForm Nodes.
- Added auto-recalculate normals property.
- Brush nodes can now change their visibility.
- Fixed error when moving a Brush node.
Version 1.2
- Added cubic projection UV property to BrushForm Nodes.
- Added offset attachment to VertexAttachment Nodes.
Version 1.1
- Fixed problem when a triangle is formed on a single face.
- Added "override non materials" property to the "Brush" node to replicate the null materials from all "BrushForms".
- Collision fixed!
- Supported for Godot 4.2.2!
Download
Version1.5
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author