Artificial Worm Brain AI

by leparlon

5

Worm Brain Plugin

A custom node for creating AI-powered worms in Godot Engine.
brain.gd and weights.gd use real mapping taken from a C. elegans worm brain (it has only 302 neurons), enabling you to simulate it in your game.
Heavily based on this project: Simulate the C. elegans worm brain on your browser.

Drag WormNode to your scene and enjoy.
Note: Does not handle collision well, so you need to limit where it can go using an editor property.

See also: FlyBrain - Not really usable, just interesting.

Features

  • Customizable worm behavior and segments
  • Dynamic segment creation
  • Real worm brain simulation

Installation

  1. Download the plugin from the Godot Asset Library or clone the repository.
  2. Copy the addons/worm_ai_plugin folder into your project's addons directory (if not done automatically by Godot).
  3. Enable the plugin in Project > Project Settings > Plugins.

Quick Usage

  1. Add the WormNode to your scene.
  2. Customize the worm's properties in the inspector.
  3. The worm will "collide" with any Area2D, and will eat any that is part of the group worm_food.
  4. This worm is stubborn, so a wall is a mere suggestion to it. If you want to contain the worm, make sure to decrease the limiting rect in the inspector.

Worm parameters

limitingArea # Global area where the worm can move
segment_count = 20
segment_distance = 10 
max_scale = 1.0 # The maximum scale of the worm's girth
min_scale = 0.3 # The minimum scale of the worm's girth
front_rate = 0.2 # Rate of girth increase at the front
back_rate = 0.4 # Rate of girth decrease at the back

hungry_worm = true
time_until_hungry_again = 2
time_scaling_factor = 1.0

wormBrainDelay = 0.0 # Controls the simulation speed

Communicating with the Brain

For these that want to play with the plugin code

worm.gd controls the interface of the brain with the game world.
brain.gd powers the brain using the weights configured in weights.gd.
You can stimulate neurons with specific functions by enabling and disabling some flags on the brain, causing these neurons to be continuously stimulated while on:

stimulateHungerNeurons
stimulateNoseTouchNeuronsLeft
stimulateNoseTouchNeuronsRight
stimulateFoodSenseNeuronsLeft
stimulateFoodSenseNeuronsRight
stimulatePheromonSenseNeuronsLeft
stimulatePheromonSenseNeuronsRight
stimulateChemicalsSenseNeuronsRight
stimulateChemicalsSenseNeuronsLeft
stimulateTemperatureSenseNeuronsRight
stimulateTemperatureSenseNeuronsLeft
stimulateOdorRepelantSenseNeuronsRight
stimulateOdorRepelantSenseNeuronsLeft

The worm has 4 sensors (CollisionArea2D), 2 for each side. They all are part of the same sensor group; the worm knows to ignore these.
2 big ones represent smell sense, and 2 others represent touch. Collisions with these sensors activate the corresponding neurons.

License

This project is licensed under the MIT License.

Acknowledgements

This project is heavily based (it is basically a port to Godot) on the worm-sim made by Seth Miller.
Huge thanks to him for sharing that online.

Version

1.0.1

Engine

4.2

Category

Tools

Download

Version1.0.1
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author