TotalJSON
by Leguar
0
TotalJSON for Godot
Fast, light-weight JSON for all your needs. Works on all Godot versions with .NET support.
Completely stand-alone, doesn't require other libraries. Nothing but C# for maximum compatibility and portability.
Features
Does all the basic things:
- Create and modify JSON object
- Parse strings to JSON and turn JSON objects to strings (compact or pretty)
- Serialize objects to JSON and deserialize JSON back to objects
Made with easy usage in mind:
- Complete inline C# documentation of all classes and methods
- Very informative exception messages for easy debugging
Safe:
- JSON objects can be set protected to prevent accidental modifying
- Strongly typed, you can't accidentally read values in wrong format
- Prevents creating circular JSON structures
Going the extra mile:
- Supports all different C# number types, but also numbers of any size outside long/double range
- No limits how deep JSON objects can be
- Debug IDs helps to track down exception sources even when stack trace is not available
- Multiple examples, also real-life data examples
- Keeps key/value pairs of JSON object in order
Unity version
Unity version with some Unity specific additions can be found from Unity Asset Store
Download
Version2.3
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author