Dynamic Connection: Remove Signal Connection Boilerplate
by TamerSoup625
6
Dynamic Connection: Remove Signal Connection Boilerplate
This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime.
DynamicConnection represents a connection between a Signal and a Callable or the absence of one.
This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes.
Example use
extends Node2D
var _button_connection = DynamicConnection.new()
func _ready():
var button1 = Button.new()
var button2 = Button.new()
# Connects "button1.pressed" signal to method "hide"
_button_connection.set_connection(button1.pressed, hide)
# Removes the old connection,
# and connects the signal "button2.pressed" to "hide"
_button_connection.set_signal(button2.pressed)
# With the call below, "button2.pressed" is no longer connected
# to "hide", but instead to the method "show"
_button_connection.set_callable(show)
# Disconnects "button2.pressed" from "show"
_button_connection.remove_connection()
Download
Version1.0
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Support
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