
Publisher
einrainerzufall
godot_tree_table
a table for godot with build in helper and sorter functions
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
godot_tree_table
A simple table node with built-in sorter
To add: Control/Container/PanelContainer/Table
Sorter
The built-in sorter is activated by left-clicking on the corresponding header column and toggles between ascending and descending. Right-click to return to the original order. Empty cells are created as "----" and are always at the end of the table when sorting.
built-in functions
set_table
func set_table(new_table:Array[Array]) -> void:
Sets the passed array as a table, the inner arrays are automatically adjusted to the number of columns, if they are expanded the text is set to "----". If auto_reload
is active, the table is automatically
updated when the passed array changes.
add_row
func add_row(new_row:Array) -> void:
Adds a new row, the array is automatically adjusted to the number of columns, if they are expanded the text is set to "----".
remove_last_row
func remove_last_row() -> bool:
Deletes the last row, does not return an error if the table is empty. If a row has been removed, True
is returned, otherwise False
remove_row_at
func remove_row_at(index:int) -> void:
Deletes the row at the specified index
(0 based). A positive index is counted from the beginning, a negative index is counted from the end. Returns an error if the specified index does not exist.
reload_table
func reload_table() -> void:
Reloads the table. The manual way if the array that was set with set_table
has changed.
Signals
Available signals
signal CLICK_CELL_DATA(cell:String)
signal CLICK_CELL_POS(pos:Vector2i)
signal CLICK_ROW(row:Array)
signal CLICK_ROW_INDEX(index:int)
signal DOUBLE_CLICK(pos:Vector2i, key:Key)
The CELL signals are only available if the table_select_mode
is set to CELL