LiveDebugger
by Folta
Live Debugger
GodotEngine 4.3, 4.4.1
ๆฅๆฌ่ชREADMEใฏใใกใ japanese readme is here
ํ๊ตญ์ด README korean readme is here
icon by @SirakabaBiome
Live Debugger is Godot 4 addon.
A high-level window for debugging game status.
You can monitor and edit the properties of nodes you want to display.
It updates in real-time when you run the game window, so you can edit it.
You can check node status such as game progress without interfering with game debug play.
https://github.com/folt-a/godot-live-debugger/assets/32963227/34007610-16cc-4119-96eb-e75c755f1413
Installation and Usage
-
Download or clone the repository to your local PC.
-
Move/copy it to your Godot project so that it becomes addons/godot-live-debugger.
-
In Godot, go to "Project Settings" โ "Plugins" and check โ godot-live-debugger.
-
The LiveDebugger scene is automatically registered in "AutoLoad".
-
Set up the script of the node you want to monitor as shown below.
-
Launch the game.
# Property directly below #@Debug will be monitored
#@Debug
var property_1:int = 300
#---
# function too.
# Note that _process is called every frame.
#@Debug
func get_str():
return "abc"
#---
# alias name surrounded ''
#@Debug'alias_name'
var property_2:String = ""
#@Debugใๅฅๅใ
#---
# assign categories. Tree items can be collapsed. Tree Node.
#@Debug(category_name)
var property_3:Vector2 = Vector2.ZERO
#---
# Categories can be made into subcategories with /.
#@Debug(cate1/nested_category2)
var property_4:Vector3 = Vector3.ZERO
#---
# specify properties by property name
#@Debug[position]
#---
# another node's properyy by property name.
# However, it can only be monitored and cannot be edited.
#@Debug[./ChildNode:position]
# Internally, get_node() is used up to the : character,
# so % can also be used.
#@Debug[%ChildNode:position]
#---
# You can assign colors for better readability using {}.
#@Debug{#RED}
var property_5:StringName = &""
#@Debug{#f0f0f0}
var property_6:bool = false
#---
# Multiple settings
#@Debug(cate)'alias'{#RED}
var property_7:int = 123
#@Debug{#f0f0f0}
var property_8:bool = false
#---
# function with #@Call instead of #@Debug, a button will appear.
# when pressed, execute that function. It will not be monitored.
# The result of the function return is displayed in the value.
# You can also execute it by edit string as argument 1.
#@Call
func play() -> String:
animation_player.play()
return anim_name
#@Call
func play_animation(anim_name:StringName) -> String:
animation_player.play(anim_name)
return anim_name
# Write this somewhere in your script:
# Display only Node the specified nodename
#@DebugNode(NodeName1)
Project Settings
Debug Window
- always_on_top
Always display the debugger window on top
- Always on top
- Show when main window focused
- None
- debugger_window_position_type
- Adjacent to game on the right
- Adjacent to game on the left
- Adjacent to screen on the right
- Adjacent to screen on the left
- Absolute position
- is_debugger_window_height_adjust_monitor_height
Whether to adjust the height of the debugger window to the monitor height
The window height will extend to the full monitor height.
Ignores the Y value of debugger_window_size.
If you lower the position by offsetting the Y value of debugger_window_position_offset, it will become smaller by that amount.
Ignored when using absolute position.
- debugger_window_position_offset
Offset of the debugger window position (shift position)
Shifts the window position.
Ignored when using absolute position.
*debugger_window_absolute_position
Absolute position of the debugger window Only valid when using absolute position.
In the case of multi-monitors, all monitor positions will affect it, so it tends to extend off the screen. Be careful.
- debugger_window_size
Size of the debugger window The Y value is ignored if is_debugger_window_height_adjust_monitor_height is on.
Debugger Settings
- frame_interval
Frame value for how often to check nodes.
If performance drops, increase this value.
Default:1, so every frame.
- is_auto_focus_pause
Automatically pauses the game's SceneTree when the debugger window is focused
- display_float_decimal
Limit on the number of decimal places displayed for floats.
It's only for display, so if you input more digits and reflect it, it will be properly reflected.
The display digits are limited.
Default:2 digits.
1.123456 โ Displayed as 1.12
- is_output_console_log
Whether this addon outputs logs to the console
If off, this addon will not print.
Logs will appear every time it checks all scripts to find targets when updating external data.
- ignore_script_paths
Script paths to ignore
- is_add_debugger_to_autoload_singleton
Whether to add the Live Debugger node to "AutoLoad" (Autoload singleton)
If on, it will be registered. If off, it will be unregistered.
You can also add or remove it from the project's "AutoLoad".
This addon will check all nodes regardless of where it is placed.
If you want to check only specific scenes, you can also add the LiveDebugger.tscn scene as a node in the tree.
- is_update_when_save_external_data
Whether to automatically update when saving external data
When external data is updated, it checks all scripts to find targets.
It is called every time something is updated, so turn it off if it becomes low performance.
In that case, execute "Project" โ "Tools" โ "Update LiveDebugger Data" instead.
Contributing
Contributions are welcome!
If you have any suggestions, bug reports, or improvements, feel free to submit a pull request or open an issue on the repository.
License
MIT License.
Donate
If this addon helped you develop your game project, please donate.
jpreadme
Live Debugger ๆฅๆฌ่ชREADME ๏ผJapanese translation README๏ผ
ใฒใผใ ในใใผใฟในใฎใใใใฐใฎใใใฎ้ซใฌใใซใฆใฃใณใใฆใงใใ
่กจ็คบใใใใใผใใฎใใญใใใฃใ็ฃ่ฆใใใใๅคใ็ทจ้ใใใใงใใพใใ
ใฒใผใ ใฆใฃใณใใฆใๅฎ่กใใใจใชใขใซใฟใคใ ใงๆดๆฐใใใใฎใงใ็ทจ้ใงใใพใใ
ๆไฝใๅฆจใใใซใฒใผใ ้ฒ่กใชใฉใฎๅคๆฐใ็ขบ่ชใงใใพใใ
https://github.com/folt-a/godot-live-debugger/assets/32963227/34007610-16cc-4119-96eb-e75c755f1413
ใคใณในใใผใซใไฝฟใๆน
-
downloadใGitใฎcloneใใใฆใญใผใซใซPCใซๅ ฅใใพใใ
-
addons/godot-live-debugger ใจใชใใใใซใใชใใฎGodotใใญใธใงใฏใใซ็งปๅ/ใณใใผใใพใใ
-
Godot ใใใญใธใงใฏใ่จญๅฎใโใใใฉใฐใคใณใใงgodot-live-debuggerใโ ใใพใใ
-
่ชๅ็ใซใ่ชๅ่ชญใฟ่พผใฟใใซ LiveDebugger ใทใผใณใ็ป้ฒใใใฆใใพใใ
-
โใฎใใใซ็ฃ่ฆใใใใใผใใฎในใฏใชใใใซ่จญๅฎใใใพใใ
-
ใฒใผใ ใ่ตทๅใใพใใ
ในใฏใชใใใธใฎ่จญๅฎ
# ็นๅฎใฎใณใกใณใ #@Debug ใฎ็ดไธใฎใใญใใใฃใ็ฃ่ฆๅฏพ่ฑกใซใใพใ
#@Debug
var property_1:int = 300
#---
# ้ขๆฐใๆๅฎใใใใจใใงใใพใใ_processใงๆฏใใฌใผใ ๅผใณๅบใใใใฎใงๆณจๆใ
#@Debug
func get_str():
return "abc"
#---
# ใใใ''ใง่ฆใใใใใใซ่กจ็คบใฎใใใฎๅๅใใคใใใใจใใงใใพใใ
#@Debug'alias_name'
var property_2:String = ""
#@Debugใๅฅๅใ
#---
# ใซใใดใชใใคใใใใจใใงใใพใใใใชใผใขใคใใ ใฎๆใใใใฟใใงใใพใใ
#@Debug(category_name)
var property_3:Vector2 = Vector2.ZERO
#---
# ใซใใดใชใฏในใฉใใทใฅ/ใงใตใใซใใดใชใซใงใใพใใๆใใใใฟใ
#@Debug(cate1/nested_category2)
var property_4:Vector3 = Vector3.ZERO
#---
# ใใญใใใฃๅๆๅฎใงใใญใใใฃใๆๅฎใใใใจใใงใใพใ
#@Debug[position]
#---
# ใใญใใใฃๅๆๅฎใงๅฅใฎใใผใใฎใใญใใใฃใๆๅฎใใใใจใใงใใพใใใใ ใ็ฃ่ฆใฎใฟใง็ทจ้ไธๅฏ่ฝใงใใ
#@Debug[./ChildNode:position]
# ๅ
้จๅฆ็ใงใฏ:ใฎๅใพใงใget_node()ใใฆใใใฎใง%ใไฝฟ็จใงใใพใใ
#@Debug[%ChildNode:position]
#---
# {} ใง่ฆใใใใใใซ่ฒใใใคใใใใจใใงใใพใใ
#@Debug{#RED}
var property_5:StringName = &""
#@Debug{#f0f0f0}
var property_6:bool = false
#---
# ่คๆฐใฎๆๅฎใใงใใพใใ้ ไธๅใ
#@Debug(cate)'alias'{#RED}
var property_7:int = 123
#@Debug{#f0f0f0}
var property_8:bool = false
#---
# #@Debugใงใฏใชใ #@Call ใง้ขๆฐใๆๅฎใใใจใใใฟใณใ่กจ็คบใใใๆผใใจใใฎ้ขๆฐใๅฎ่กใใพใใ็ฃ่ฆๅฏพ่ฑกใซใฏใใพใใใ
# ้ขๆฐใฎreturnใฎ็ตๆใๅคใซ่กจ็คบใใใพใใใๅผๆฐ1ใๅคใซๅ
ฅๅใใฆๅฎ่กใใใใจใใงใใพใใ
#@Call
func play() -> String:
animation_player.play()
return anim_name
#@Call
func play_animation(anim_name:StringName) -> String:
animation_player.play(anim_name)
return anim_name
# ในใฏใชใใใฎใฉใใใซๆธใ
# ใใฎใใผใๅใจไธ่ดใใใใผใใฎใฟใ็ฃ่ฆๅฏพ่ฑกใซใใพใใ
#@DebugNode(NodeName1)
Project Settings ใใญใธใงใฏใใฎ่จญๅฎ
Debug Window ใใใใฐใฆใฃใณใใฆใฎ่จญๅฎ
- always_on_top
ใใใใฌใฆใฃใณใใฆใงๅธธใซๆๅ้ขใซ่กจ็คบ
- Always on top :ๅธธใซๆๅ้ขใซ่กจ็คบใใพใใ
- Show when main window focused :ใฒใผใ ใฎใกใคใณใฆใฃใณใใฆใใใฉใผใซในใใใจใใซๅใซใงใฆใใพใใ
- None :ใใพใใใ
- debugger_window_position_type
ใใใใฌใผใฎใฆใฃใณใใฆใฎไฝ็ฝฎใฎ็จฎๅฅ
- ใฒใผใ ๅณ้ฃๆฅ
- ใฒใผใ ๅทฆ้ฃๆฅ
- ็ป้ขๅณ้ฃๆฅ
- ็ป้ขๅทฆ้ฃๆฅ
- ็ตถๅฏพไฝ็ฝฎๆๅฎ
- is_debugger_window_height_adjust_monitor_height
ใใใใฌใผใฎใฆใฃใณใใฆใฎ้ซใใใขใใฟใผใฎ้ซใใซๅใใใใ
ใฆใฃใณใใฆใฎ้ซใใใขใใฟใผใใฃใฑใใพใงไผธใณใพใใ
debugger_window_sizeใฎYใ็ก่ฆใใพใใ
debugger_window_position_offsetใฎYใใใใใฆไฝ็ฝฎใไธใใใจใใฎใถใๅฐใใใชใใพใ
็ตถๅฏพไฝ็ฝฎๆๅฎใฎๅ ดๅใฏ็ก่ฆใใใพใใ
- debugger_window_position_offset
ใใใใฌใผใฎใฆใฃใณใใฆใฎไฝ็ฝฎใฎใชใใปใใ๏ผไฝ็ฝฎใใใใ๏ผ
ใฆใฃใณใใฆใฎไฝ็ฝฎใใใใใพใใ
็ตถๅฏพไฝ็ฝฎๆๅฎใฎๅ ดๅใฏ็ก่ฆใใใพใใ
- debugger_window_absolute_position
ใใใใฌใผใฎใฆใฃใณใใฆใฎ็ตถๅฏพไฝ็ฝฎ
็ตถๅฏพไฝ็ฝฎๆๅฎใฎๅ ดๅใฎใฟๆๅนใงใใ
ใใซใใขใใฟใผใฎๅ ดๅใฏใในใฆใฎใขใใฟใผไฝ็ฝฎใๅฝฑ้ฟใใใฎใงใ็ป้ขๅคใซ้ฃใณๅบใใใกใๆณจๆใ
- debugger_window_size
ใใใใฌใผใฎใฆใฃใณใใฆใฎใตใคใบ
is_debugger_window_height_adjust_monitor_heightใใชใณใฎๅ ดๅใฏYใฏ็ก่ฆใใใพใใ
ใใใใฌใผ่จญๅฎ
- frame_interval
ไฝใใฌใผใ ใซไธๅบฆใใผใใใใงใใฏใใใใฎใใฌใผใ ๅคใงใใ
ใใใฉใผใใณในใ่ฝใกใๅ ดๅใฏๅคใๅคงใใใใฆใใ ใใใ
ใใใฉใซใใฏ1ใชใฎใงๆฏใใฌใผใ ใงใใ
- is_auto_focus_pause
ใใใใฌใผใฆใฃใณใใฆใใใฉใผใซในใใใจใใซ่ชๅ็ใซใฒใผใ ใฎSceneTreeใpausedใซใใพใ
- display_float_decimal
floatใฎ่กจ็คบๆกๆฐใฎๅถ้ใงใใ
่กจ็คบใ ใใชใฎใงใใใไปฅไธใฎๆกๆฐใๅ ฅๅใใฆๅๆ ใใใใจใกใใใจๅๆ ใใใพใใ่กจ็คบๆกๆฐใฏๅถ้ใใใพใใ
ใใใฉใซใใฏ2ๆกใงใใ 1.123456 โ 1.12ใใจ่กจ็คบใใใพใ
- is_output_console_log
ใใฎใขใใชใณใใณใณใฝใผใซใญใฐใซใญใฐใๅบๅใใใ
ใชใใซใใใจใใฎใขใใชใณใฏprintใใชใใชใใพใใ
ๅค้จใใผใฟๆดๆฐๆใซๅ จในใฏใชใใใใใงใใฏใใฆๅฏพ่ฑกใๆขใใฎใงใใญใฐใๆฏๅใงใพใใ
- ignore_script_paths
็ก่ฆใใในใฏใชใใใใน
- is_add_debugger_to_autoload_singleton
ใ่ชๅ่ชญใฟ่พผใฟใ๏ผAutoloadใทใณใฐใซใใณ๏ผใซ Live Debugger ใใผใใ่ฟฝๅ ใใใ
ใชใณใซใใใจ็ป้ฒใใใพใใใชใใซใใใจ็ป้ฒ่งฃ้คใใใพใใ
ใใญใธใงใฏใใฎใ่ชๅ่ชญใฟ่พผใฟใใใ่ฟฝๅ ๅ้คใใฆใใใพใใพใใใ
ใใฎใขใใชใณใฏใฉใใซ็ฝฎใใฆใใในใฆใฎใใผใใใใงใใฏใใพใใ
็นๅฎใฎใทใผใณใ ใใใงใใฏใใใๅ ดๅใฏLiveDebugger.tscn
ใทใผใณใใใผใใจใใฆใใชใผใซ่ฟฝๅ ใใใใจใใงใใพใใ
- is_update_when_save_external_data
ๅค้จใใผใฟไฟๅญๆใซ่ชๅๆดๆฐใใใ
ๅค้จใใผใฟๆดๆฐๆใซๅ จในใฏใชใใใใใงใใฏใใฆๅฏพ่ฑกใๆขใใพใใ
ใชใซใๆดๆฐใใใใณใซๅผใฐใใฆใใพใใฎใงใ้ใใชใๅ ดๅใฏใชใใซใใฆใใ ใใใ
ใใฎๅ ดๅใฏใไปฃใใใซ
ใใใญใธใงใฏใใโใใใผใซใโใUpdate LiveDebugger Dataใใๅฎ่กใใฆใใ ใใใ
Contributing
่ฆๆใปๆๆกใปใใฐใฌใใผใใใ ใใใ
Issue, PullRequestใชใฉใๅพ ใกใใฆใใใพใใ
๏ผๅ จ้จๅฏพๅฟใงใใใจใฏ้ใใพใใ๏ผ
License
MITใฉใคใปใณในใงใใ
ๅฏไป
ไพฟๅฉใ ใชใใจใชใฃใใใฉใใใ้กใใใพใ
koreadme
Live Debugger ํ๊ตญ์ด README ๏ผKorean translation README๏ผ
์ค์๊ฐ ๊ฒ์ ์ํ๋ฅผ ๋๋ฒ๊น ์ ํ๋ฉด์ ๋์ ์ฃผ๋ ์ ๋์จ์ ๋๋ค.
ํ์ํ๊ณ ์ถ์ ๋ ธ๋์ ์์ฑ์ ๋ชจ๋ํฐ๋งํ๊ฑฐ๋ ๊ฐ์ ํธ์งํ ์ ์์ต๋๋ค.
๊ฒ์ ํ๋ก์ ํธ ํ๋ฉด์ ์คํํ๋ฉด, ์ค์๊ฐ์ผ๋ก ์ ๋ฐ์ดํธ๋๋ฏ๋ก ํธ์งํ ์ ์์ต๋๋ค.
์กฐ์์ ๋ฐฉํดํ์ง ์๊ณ ๊ฒ์ ์งํ ๋ฑ์ ๋ณ์๋ฅผ ํ์ธํ ์ ์์ต๋๋ค.
https://github.com/folt-a/godot-live-debugger/assets/32963227/34007610-16cc-4119-96eb-e75c755f1413
์ค์น ๋ฐ ์ฌ์ฉ ๋ฐฉ๋ฒ
-
๋ค์ด๋ก๋ ๋๋ Git ํด๋ก ์ ํตํด ๋ก์ปฌ PC์ ๋ฃ์ต๋๋ค.
-
addons/godot-live-debugger ํด๋๋ฅผ ๋น์ ์ Godot ํ๋ก์ ํธ๋ก ์ด๋/๋ณต์ฌํฉ๋๋ค.
-
Godot์ "ํ๋ก์ ํธ ์ค์ " โ "ํ๋ฌ๊ทธ์ธ"์์ godot-live-debugger๋ฅผ โ ํฉ๋๋ค.
-
์๋์ผ๋ก "์๋ ๋ก๋"์ LiveDebugger ์ฌ์ด ๋ฑ๋ก๋์ด ์์ต๋๋ค.
-
์๋์ ๊ฐ์ด ๋ชจ๋ํฐ๋งํ๊ณ ์ถ์ ๋ ธ๋์ ์คํฌ๋ฆฝํธ์ ์ค์ ์ ํฉ๋๋ค.
-
๊ฒ์์ ์์ํฉ๋๋ค.
์คํฌ๋ฆฝํธ ์ค์
#@Debug ์ฃผ์ ๋ฐ๋ก ์๋ซ์ค์ ์์ฑ์ ๋ชจ๋ํฐ๋ง ๋์์ผ๋ก ํฉ๋๋ค.
#@Debug
var property_1:int = 300
#---
# ํจ์๋ ๋ชจ๋ํฐ๋ง ํ ์ ์์ต๋๋ค. _process์์ ๋งค ํ๋ ์ ํธ์ถ๋๋ฏ๋ก ์ฃผ์ํ์ธ์.
#@Debug
func get_str():
return "abc"
#---
# ใใ ๋๋ ''๋ก ๋ณ์๋ช
๋์ ํ๊ธฐํ ์ด๋ฆ์ ๋ถ์ผ ์ ์์ต๋๋ค.
#@Debug'alias_name'
var property_2:String = ""
#@Debugใๅฅๅใ
#---
# ์นดํ
๊ณ ๋ฆฌ๋ช
์ ๋ถ์ผ ์ ์์ต๋๋ค. ์ด๋ฅผ ํตํด ํธ๋ฆฌ ์์ดํ
์ ๋ง๋ค๊ณ ์ ์ ์ ์์ต๋๋ค.
#@Debug(category_name)
var property_3:Vector2 = Vector2.ZERO
#---
# ์ฌ๋์ /๋ก ํ์ ์นดํ
๊ณ ๋ฆฌ๋ ๋ง๋ค ์ ์์ต๋๋ค. ์ ๊ธฐ๋ ๊ฐ๋ฅํฉ๋๋ค.
#@Debug(cate1/nested_category2)
var property_4:Vector3 = Vector3.ZERO
#---
# ์์ฑ ์ด๋ฆ ์ง์ ์ผ๋ก ์์ฑ์ ์ง์ ํ ์๋ ์์ต๋๋ค.
#@Debug[position]
#---
# ์์ฑ ์ด๋ฆ ์ง์ ์ผ๋ก ๋ค๋ฅธ ๋
ธ๋์ ์์ฑ์ ์ง์ ํ ์๋ ์์ต๋๋ค. ๋จ, ๋ชจ๋ํฐ๋ง๋ง ๊ฐ๋ฅํ๊ณ ํธ์ง์ ๋ถ๊ฐ๋ฅํฉ๋๋ค.
#@Debug[./ChildNode:position]
# ๋ด๋ถ ๋
ธ๋์ ๊ฒฝ์ฐ : ์๋ถ๋ถ์ get_node()ํ๊ณ ์๊ธฐ ๋๋ฌธ์ %๋ ์ฌ์ฉ ๊ฐ๋ฅํฉ๋๋ค.
#@Debug[%ChildNode:position]
#---
# {}๋ก ๋ณด๊ธฐ ์ข๊ฒ ์์์ ์ง์ ํ ์ ์์ต๋๋ค.
#@Debug{#RED}
var property_5:StringName = &""
#@Debug{#f0f0f0}
var property_6:bool = false
#---
# ํ์ค์ ์ฌ๋ฌ ์ง์ ๋ ๊ฐ๋ฅํฉ๋๋ค. ์์๋ ์๊ด์์ต๋๋ค.
#@Debug(cate)'alias'{#RED}
var property_7:int = 123
#@Debug{#f0f0f0}
var property_8:bool = false
#---
# #@Debug ๋์ #@Call๋ก ํจ์๋ฅผ ์ง์ ํ๋ฉด ๋ฒํผ์ด ํ์๋๊ณ , ๋๋ฅด๋ฉด ํด๋น ํจ์๋ฅผ ์คํํฉ๋๋ค. ๋ชจ๋ํฐ๋ง ๋์์ผ๋ก ํ์ง ์์ต๋๋ค.
# ํจ์์ return ๊ฒฐ๊ณผ๊ฐ ๊ฐ์ผ๋ก ํ์๋ฉ๋๋ค. ์ธ์ 1๊ฐ๋ฅผ ๊ฐ์ผ๋ก ์
๋ ฅํ์ฌ ์คํํ ์๋ ์์ต๋๋ค.
#@Call
func play() -> String:
animation_player.play()
return anim_name
#@Call
func play_animation(anim_name:StringName) -> String:
animation_player.play(anim_name)
return anim_name
# ์คํฌ๋ฆฝํธ ๋ด ์๋ฌด๋ฐ๋ ์์ฑํ๊ธฐ
# ์ด Node Name๊ณผ ์ผ์นํ๋ Node Name์ ๊ฐ์ง Node๋ง์ ๋๋ฒ๊น
๋์์ผ๋ก ์ผ์ต๋๋ค.
#@DebugNode(NodeName1)
Project Settings ํ๋ก์ ํธ ์ค์
Debug Window ๋๋ฒ๊ทธ ์๋์ฐ ์ค์
- always_on_top
๋๋ฒ๊ฑฐ ์๋์ฐ๋ฅผ ํญ์ ์ต์์์ ํ์
- Always on top : ํญ์ ๋งจ ์๋ฉด์ ํ์ํฉ๋๋ค.
- Show when main window focused : ๊ฒ์์ ๋ฉ์ธ ์๋์ฐ๋ฅผ ํฌ์ปค์ค ํ ๋ ์์ผ๋ก ๋์ต๋๋ค.
- None : None.
- debugger_window_position_type
๋๋ฒ๊ฑฐ ์๋์ฐ์ ์์น ์ข ๋ฅ
- ๋๋ฒ๊ฑฐ ์๋์ฐ์ ์์น ์ข ๋ฅ
- ๊ฒ์ ์ผ์ชฝ ์ธ์
- ํ๋ฉด ์ค๋ฅธ์ชฝ ์ธ์
- ํ๋ฉด ์ผ์ชฝ ์ธ์
- ์ ๋ ์์น ์ง์
- is_debugger_window_height_adjust_monitor_height
๋๋ฒ๊ฑฐ ์๋์ฐ์ ๋์ด๋ฅผ ๋ชจ๋ํฐ์ ๋์ด์ ๋ง์ถ์ง ์ฌ๋ถ
์๋์ฐ์ ๋์ด๊ฐ ๋ชจ๋ํฐ ํ๋ฉด ๋๊น์ง ๋์ด๋ฉ๋๋ค.
debugger_window_size์ Y๋ฅผ ๋ฌด์ํฉ๋๋ค.
debugger_window_position_offset์ Y๋ฅผ ์ด๋ํ์ฌ ์์น๋ฅผ ๋ด๋ฆฌ๋ฉด ๊ทธ๋งํผ ์์์ง๋๋ค.
์ ๋ ์์น ์ง์ ์ผ ๊ฒฝ์ฐ ๋ฌด์๋ฉ๋๋ค.
- debugger_window_position_offset
๋๋ฒ๊ฑฐ ์๋์ฐ ์์น์ ์คํ์ (์์น ์ด๋)
์๋์ฐ์ ์์น๋ฅผ ์ด๋ํฉ๋๋ค.
์ ๋ ์์น ์ง์ ์ผ ๊ฒฝ์ฐ ๋ฌด์๋ฉ๋๋ค.
- debugger_window_absolute_position
๋๋ฒ๊ฑฐ ์๋์ฐ์ ์ ๋ ์์น
์ ๋ ์์น ์ง์ ์ผ ๊ฒฝ์ฐ์๋ง ์ ํจํฉ๋๋ค.
๋ฉํฐ ๋ชจ๋ํฐ์ผ ๊ฒฝ์ฐ ๋ชจ๋ ๋ชจ๋ํฐ ์์น๊ฐ ์ํฅ์ ๋ฏธ์น๋ฏ๋ก ํ๋ฉด ๋ฐ์ผ๋ก ํ์ด๋๊ฐ๊ธฐ ์ฝ์ต๋๋ค. ์ฃผ์ํ์ธ์.
- debugger_window_size
๋๋ฒ๊ฑฐ ์๋์ฐ์ ํฌ๊ธฐ
is_debugger_window_height_adjust_monitor_height๊ฐ ์ผ์ ธ ์์ ๊ฒฝ์ฐ Y๋ ๋ฌด์๋ฉ๋๋ค.
Debugger ๋๋ฒ๊ฑฐ ์ค์
- frame_interval
๋ช ํ๋ ์๋ง๋ค ๋ ธ๋๋ฅผ ์ฒดํฌํ ์ง์ ๋ํ ํ๋ ์ ๊ฐ์ ๋๋ค.
์ฑ๋ฅ์ด ๋จ์ด์ง ๊ฒฝ์ฐ ์ซ์ ํฌ๊ธฐ๋ฅผ ๋๋ฆฌ์ญ์์.
๊ธฐ๋ณธ๊ฐ์ 1์ด๋ฏ๋ก ๋งค ํ๋ ์์ ๋๋ค.
- is_auto_focus_pause
๋๋ฒ๊ฑฐ ์๋์ฐ์ ํฌ์ปค์ค๋์์ ๋ ์๋์ผ๋ก ๊ฒ์์ SceneTree๋ฅผ ์ผ์ ์ ์งํฉ๋๋ค.
- display_float_decimal
float์ ํ์ ์๋ฆฟ์ ์ ํ์ ๋๋ค.
ํ์๋ง ์ ํ๋๋ฏ๋ก, ๊ทธ ์ด์์ ์๋ฆฟ์๋ฅผ ์ ๋ ฅํ์ฌ ๋ฐ์์ํค๋ฉด ์ ๋๋ก ๋ฐ์๋ฉ๋๋ค. ํ์ ์๋ฆฟ์๋ ์ ํ๋ฉ๋๋ค.
๊ธฐ๋ณธ๊ฐ์ 2์๋ฆฌ์ ๋๋ค. 1.123456 โ 1.12๋ก ํ์๋ฉ๋๋ค.
- is_output_console_log
์ด ์ ๋์จ์ด ์ฝ์ ๋ก๊ทธ์ ๋ก๊ทธ๋ฅผ ์ถ๋ ฅํ ์ง ์ฌ๋ถ
๋๋ฉด ์ด ์ ๋์จ์ printํ์ง ์์ต๋๋ค.
์ธ๋ถ ๋ฐ์ดํฐ ์ ๋ฐ์ดํธ ์ ๋ชจ๋ ์คํฌ๋ฆฝํธ๋ฅผ ์ฒดํฌํ์ฌ ๋์์ ์ฐพ์ผ๋ฏ๋ก ๋ก๊ทธ๊ฐ ๋งค๋ฒ ์ถ๋ ฅ๋ฉ๋๋ค.
- ignore_script_paths
๋ฌด์ํ ์คํฌ๋ฆฝํธ ๊ฒฝ๋ก
- is_add_debugger_to_autoload_singleton
"์๋ ๋ก๋" (Autoload ์ฑ๊ธํค)์ Live Debugger ๋ ธ๋๋ฅผ ์ถ๊ฐํ ์ง ์ฌ๋ถ
์ผ๋ฉด ๋ฑ๋ก๋ฉ๋๋ค. ๋๋ฉด ๋ฑ๋ก ํด์ ๋ฉ๋๋ค.
ํ๋ก์ ํธ์ "์๋ ๋ก๋"์์ ์ถ๊ฐ/์ญ์ ํด๋ ๋ฉ๋๋ค.
์ด ์ ๋์จ์ ์ด๋์ ๋์ด๋ ๋ชจ๋ ๋ ธ๋๋ฅผ ์ฒดํฌํฉ๋๋ค.
ํน์ ์ฌ๋ง ์ฒดํฌํ๊ณ ์ถ์ ๊ฒฝ์ฐ LiveDebugger.tscn ์ฌ์ ๋ ธ๋๋ก์ ํธ๋ฆฌ์ ์ถ๊ฐํ ์๋ ์์ต๋๋ค.
- is_update_when_save_external_data
์ธ๋ถ์์ ๋ฐ์ดํฐ ์ ์ฅ ์ ์๋ ์ ๋ฐ์ดํธ ์ฌ๋ถ
์ธ๋ถ์์ ์ ๋ฐ์ดํธ ์ ๋ชจ๋ ์คํฌ๋ฆฝํธ๋ฅผ ์ฒดํฌํ์ฌ ๋์์ ์ฐพ์ต๋๋ค.
๋ฌด์ธ๊ฐ ์ ๋ฐ์ดํธํ ๋๋ง๋ค ํธ์ถ๋๋ฏ๋ก ๋ฒ๋ฒ ์ผ ๊ฒฝ์ฐ ๊บผ์ฃผ์ธ์.
๊ทธ ๊ฒฝ์ฐ ๋์ ์
"ํ๋ก์ ํธ" โ "๋๊ตฌ" โ "Update LiveDebugger Data"๋ฅผ ์คํํด์ฃผ์ธ์.
Contributing ๊ธฐ์ฌ
์์ฒญ, ์ ์, ๋ฒ๊ทธ ๋ฆฌํฌํธ๋ฅผ ํด์ฃผ์ธ์.
์ด์, ํ ๋ฆฌํ์คํธ ๋ฑ ๊ธฐ๋ค๋ฆฌ๊ณ ์์ต๋๋ค.
License ๋ผ์ด์ ์ค
MIT ๋ผ์ด์ ์ค์ ๋๋ค.
Donate ๊ธฐ๋ถ
ํธ๋ฆฌํ๋ค๊ณ ์๊ฐ๋๋ฉด ์๋ฌด์ชผ๋ก ๋ถํ๋๋ฆฝ๋๋ค.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author