SGC | ECS for any Node

by QJPG

6

SGC

Simple Godot Component System for any Node

The component class is abstract and can be extended for other scripts to inherit.

component_icon SGCComponent

It can be added to any node (as long as it is not one of the same type).

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component_property_icon SGCComponentProperty

These are properties of all types supported by the engine. They are only added to one component.

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component_property_group_icon SGCComponentPropertyGroup

You can separate the properties of a component using property groups. These are resources that can be saved.

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Version

20.07.24

Engine

4.3

Category

Tools

Download

Version20.07.24
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Support

If you need help or have questions about this plugin, please contact the author.

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