JLogger
by vman103
= godot-jlogger
John Russell johndevlopment7@gmail.com
v1.0, 2024-03-24
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A logging plugin for Godot. It allows you log messages and filter them by log levels. You can also format them in several different ways.
The current version is 2.0; it was edited to conform to Godot's node-based structure.
NOTE: JLogger was developed and tested under Godot version 4.3 stable.
== Installation
There are two ways to install this addon:
- Download one of the https://github.com/JohnDevlopment/godot-jlogger/releases[Releases] and add the
jlogger
folder to youraddons
folder. - Clone this repository and do the same.
== Usage
In your project settings, enable the JLogger
plugin. When it's activated, a LoggerNode
class is added to the list of nodes available.
image:node-list.jpg[Cannot load image node-list.jpg]
LoggerNode
has several properties to modify how and when log messages are printed out.
image:inspector.jpg[Cannot load image inspector.jpg]
Each node contains a reference to a Logger
, the actual class responsible for printing log messages. The properties control the name, level, and format options of the underlying Logger
.
To use a Logger
, you can do this:
[source,gdscript]
Assuming logger_node is a LoggerNode
var logger: Logger = logger_node.logger
logger.info("Ths is an info message. Hi! My name is %s!", "Bob")
But if you want, you can just instance a Logger
directly. See this example:
[source,gdscript]
func logging_example2() -> void:
var _logger := Logger.new(Logger.Level.INFO, "main2", func(_m): pass,
"{level} {name}: {msg}", "")
_logger.info("I ate %d donuts.", [50])
TIP: You can check the main scene to see a more fleshed out example.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author