Matrixs

by NotLord

4

Matrixes

Add editable Matrixes (2D Arrays) of several types:

int / bool / float / Resource

Installation

The procedure is the same as other Godot plugins. See the Godot docs for a full explanation.

  1. Click the AssetLib tab at the top of the editor and look for Matrixs.
  2. Download the plugin and install its contents.
  3. Go to Project -> Project Settings... -> Plugins and enable the plugin by checking "Enable".

Usage

@export var matrix : MatrixBool

Just export the matrix type you want to use.

  • MatrixBool
  • MatrixInt
  • MatrixFloat
  • MatrixResource

    And edit it in the inspector.

Edit its size and values easily!

Matrixes values are accessed through `matrix.values[y][x]`

Resource Matrix

The MatrixResource has a special field "Resource Types".

@export var matrix : MatrixResource



This field contains all the types of resources which the matrix can hold.


When changing it, type a list of all acceptable resource types,
seperated by commas (,).
Whitespaces will be ignored.



Note that the MatrixResource does not allow the editing of contained Resources.

Screenshots

Version

1.0

Engine

4.3

Category

Tools

Download

Version1.0
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author