Matrixes
Add editable Matrixes (2D Arrays) of several types: int / bool / float / Resource
Installation
The procedure is the same as other Godot plugins. See the Godot docs for a full explanation.
- Click the AssetLib tab at the top of the editor and look for Matrixs.
- Download the plugin and install its contents.
- Go to Project -> Project Settings... -> Plugins and enable the plugin by checking "Enable".
Usage
@export var matrix : MatrixBool
Just export the matrix type you want to use.
- MatrixBool
- MatrixInt
- MatrixFloat
- MatrixResource And edit it in the inspector.
Edit its size and values easily!
Matrixes values are accessed through
matrix.values[y][x]
Resource Matrix
The MatrixResource has a special field "Resource Types".
@export var matrix : MatrixResource
This field contains all the types of resources which the matrix can hold.
When changing it, type a list of all acceptable resource types, seperated by commas (,).Whitespaces will be ignored.
Note that the MatrixResource does not allow the editing of contained Resources.