Matrixs
by NotLord
4
Matrixes
Add editable Matrixes (2D Arrays) of several types:
int / bool / float / Resource
Installation
The procedure is the same as other Godot plugins. See the Godot docs for a full explanation.
- Click the AssetLib tab at the top of the editor and look for Matrixs.
- Download the plugin and install its contents.
- Go to Project -> Project Settings... -> Plugins and enable the plugin by checking "Enable".
Usage
@export var matrix : MatrixBool
Just export the matrix type you want to use.
- MatrixBool
- MatrixInt
- MatrixFloat
- MatrixResource
And edit it in the inspector.
Matrixes values are accessed through `matrix.values[y][x]`
Resource Matrix
The MatrixResource has a special field "Resource Types".
@export var matrix : MatrixResource
This field contains all the types of resources which the matrix can hold.
When changing it, type a list of all acceptable resource types,
seperated by commas (,).
Whitespaces will be ignored.
Note that the MatrixResource does not allow the editing of contained Resources.
Screenshots
Download
Version1.0
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Support
If you need help or have questions about this plugin, please contact the author.
Contact Author