3D Controls Toolkit
by Cianci
17
3D Controls Toolkit
3D Controls plugin For Godot 4.3:
Includes:
* First Person Controller
* Third Person Controller
* Side-Scrolling Controller
* Top-Down Controller
Plug-and-Play* just add as a child of the Character3D node, and it will work.
- Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"
those values can be changed on the node inspector.
Other configurations:
-
General (For all control types):
- Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements.
-
Jump (For all control types):
- Jump Height
- Jump time to peak = Time to reach the top of the jump
- Jump time to descend = Time fall
- Variable Jump = If the jump can be interrupted by releasing the jump action key
- Air control on jump = If player can be controlled in middle-air
- Coyote Time = time that player can jump after leaving a platform
- Jump Buffer Time = time that player can activate jump before hit the ground
-
Movement (For all control types):
- Walk Speed
- Sprint Speed
- Acceleration
- Deacceleration
- Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)
-
First Person:
- Mouse Sensitivity
- Turn Speed
- Rotation Type = Rotate player or just the geometry
- Horizontal Offset
- Vertical Offset
- Custom Camera (Optional)
- Max Camera Angle
- Min Camera Angle
-
Third Person:
- Mouse Sensitivity
- Turn Speed
- Rotation Type
- Horizontal Offset
- Vertical Look at Offset
- Start Angle
- Custom Camera
- Max Camera Angle
- Min Camera Angle
- Spring Length (camera)
- Custom Camera (Optional)
-
Side-Scrolling
- Turn Speed
- Handle Camera
- Camera Smooth Distance
- Camera Smooth Speed
- Camera Look at Player
- Camera Lock Y Rotation
- Camera Max Boundary
- Camera Min Boundary
- Spring Length
- Angle (Camera)
- Horizontal Offset
- Vertical Offset
- Custom Camera (Optional)
-
Top-Down
- Action Type = Use actions to move or move to mouse click
- Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.
- Turn Speed
- Handle Camera
- Camera Smooth Distance
- Camera Smooth Speed
- Spring Length
- Angle (Camera)
- Horizontal Offset
- Vertical Offset
- Custom Camera (Optional)
Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
Download
Version1.3
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Support
If you need help or have questions about this plugin, please contact the author.
Contact Author