Character Control

by Saulo de Souza

0

Character Control

Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured).

How it works:

The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled.

Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.

Version

1.0

Engine

4.3

Category

3D Tools

Download

Version1.0
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Support

If you need help or have questions about this plugin, please contact the author.

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