About The Project
This tool can successfully measure time spent building your games or apps in Godot. Here's why:
- It differentiates between switching a scene and script
- It counts key presses as coding and mouse clicks as building scene
- Changing scene structure results in a heartbeat sent
- It correctly detects OS, machine name, language, editor, files
- It can detect your cursor line and position
- Time is split between: Building, Coding, Testing
- In the future it will also detect testing your projects
It works on both Linux and Windows, it wasn't tested on macOS yet
You can also see your time spent in the editor itself:
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Built Using
I used the Ouch! CLI tool for decompression of files This project was built using one simple, yet powerful language. It required a lot of workarounds, but it was a pleasure to use it
Getting Started
How to install and use this software? It's easy!
Installation
You can either download it from the Godot Asset Library. Or you can manually install it, here's how to do it!
- Clone the repository
git clone https://github.com/BudzioT/Godot_Super-Wakatime.git
- Go into your project
- Insert the entire
./addons
folder into your projectres://
directory
Usage
Don't know how to use this plugin? Here are the steps:
- Turn on the plugin in your plugins. In your
Project -> Project Settings -> Plugins ->
Click theEnable
checkbox near this plugin - If prompted for API key, provide it from Wakatime website
- if there is an issue with it, please manually create
~/.wakatime.cfg
file with these contents:
Where xxxx is your api key If you are coming from High Seas used this:[settings] api_key=xxxx
[settings] api_url = https://waka.hackclub.com/api api_key=xxxx
- Wakatime CLI should have been installed automatically along with Ouch! Decompression library
- Work on your project! You should see your results on either Wakatime or Hackatime!
- You can also see your time at the bottom panel
License
Distributed under the MIT License. See LICENSE
for more information.