LineEdit auto-complete menu node

by Lenrow

12

line-edit-complete-godot

Custom Node in the godot engine. Configurable with a LineEdit to create an auto-complete menu.

Plugin Example

How to Use

  1. Add the AutoCompleteAssistant node to your scene.
  2. Select a Menu Location Control Node
  3. Add lineEdit nodes to the "line_edits" array
  4. Give completion terms to the node either via the terms array (does not work on runtime for that use the load_terms method), or via a path to a json file
  5. Now the menu should automatically be created and shown once you click on the lineEdit in a running scene

If you have any feedback or found bugs please contact me via github or my e-mail.

Version

1.01

Engine

4.3

Category

Misc

Download

Version1.01
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Support

If you need help or have questions about this plugin, please contact the author.

Contact Author