LineEdit auto-complete menu node
by Lenrow
12
line-edit-complete-godot
Custom Node in the godot engine. Configurable with a LineEdit to create an auto-complete menu.
How to Use
- Add the AutoCompleteAssistant node to your scene.
- Select a Menu Location Control Node
- Add lineEdit nodes to the "line_edits" array
- Give completion terms to the node either via the terms array (does not work on runtime for that use the load_terms method), or via a path to a json file
- Now the menu should automatically be created and shown once you click on the lineEdit in a running scene
If you have any feedback or found bugs please contact me via github or my e-mail.
Download
Version1.01
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Support
If you need help or have questions about this plugin, please contact the author.
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