Fader
by MadCatVR
Overview
Addon offers easy to use fader. The most typical usage is for transitions:
func _transition():
await $Fader.fade_to_black()
# hide/unload old stuff
# show/load new stuff
$Fader.fade_to_clear()
Noteworthy features:
- blocks mouse input on fade out (but allows on fade in)
- fading can be awaited
- allows fading out to any color in addition to standard
fade_to_black
andfade_to_white
- allows fade speed customization
Usage
To add fader to your game, just make sure there's an instance of addons/fader/fader.tscn
in your scene. Then you can use the Fader node using the following API:
func snap_to_black()
func snap_to_white()
func snap_to_clear()
func snap_to(color : Color)
func fade_to_black()
func fade_to_white()
func fade_to_clear()
func fade_to(color : Color)
func fade_to_black_at(speed : float)
func fade_to_white_at(speed : float)
func fade_to_clear_at(speed : float)
func fade(to_color : Color, at_speed : float)
To fade in on the game start, you can use snap_* function followed by fade_to_clear:
func _ready():
$Fader.snap_to_black()
$Fader.fade_to_clear()
Settings
By default, fading happens with the speed of 1, which means that the transition from fully transparent to fully opaque state will take 1 second.
In additional to specifying custom fade speed in the fade_to_*_at(speed : float)
You can modify ALPHA_SPEED
constant in addons/fader/fader.gd
script to change global fading speed.
You'll also find some other constants for modification, like easing curve selection.
Demo
Try playing demo.tscn
, you'll be able to transition through some example screens using different fade colors. Also, on the demo start screen fades from black.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author