OBJ Origin/Pivot Tool

by myles

5

OBJ Origin/Pivot Tool

A Godot 4 plugin that lets you correct the origin/pivot point of a .obj file inside of the Godot Editor.


Features

  • Adjust .obj File Origin Point Easily: One click correction of the origin point of a .obj file to place the origin either center mass or center bottom of the mesh

Installation

  1. Download or Clone this repository:
    https://github.com/RedPlanetGames/Godot-OBJ-Origin-Tool.git
  2. Copy the addons/obj_origin_tool folder into your Godot project directory.
  3. Open your project in Godot.
  4. Go to Project > Project Settings > Plugins.
  5. Enable the OBJ Origin/Pivot Tool plugin.

Usage

  1. Select an OBJ Model: Choose the OBJ model whose origin you want to adjust
  2. Use the Dock or Project -> Tools menu: The tool will appear as a dock tab in the same panel as the Scene and Import tabs.  It also can be found in Project -> Tools
  3. Apply: Select which origin point you want for your model

Visual Example

1. Problem: Bad Origin

Bad Origin

2. Solution: Adjust the Origin

Adjust the Origin

3. Result: Correct Origin

Correct Origin


License

This project is licensed under the MIT License. See LICENSE.md for more details.


Contact

For updates and inquiries, connect with me on Bluesky:

Bluesky @myles.redplanetgames.co

Acknowledgments

  • Godot Engine for being awesome.

Version

1.0

Engine

4.3

Category

3D Tools

Download

Version1.0
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author