Visual Shader Height Blend Node
by Foyezes
Godot HeightBlend Node
This is a visual shader addon for Godot 4.2+. This adds the HeightBlend node to the visual shader editor.
This node lets you blend between two heightmaps or use a single heightmap with a mask.
You can blend between two heightmaps. In first example below, the first heightmap is a rock and the second one is dirt. Using the Height Offset
parameter you can place the dirt in the crevices of the rock. You can mask the blended texture, as seen in the second example.
Two heightmap blend | With mask |
---|---|
You can use a single heightmap. In this case you want to leave the Height 2 value at 0.5.
You can adjust the Contrast
and Height Offset
parameters to get desired results.
Installation
You can get it from the Asset Store in editor.
Or extract the zip file and copy the folder to your project. You'll need to restart the editor for the node to appear in visual shader.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author