gdscript Automatically adds class_name to new script files
This is a simple godot 4 plugin that automatically adds class_name using the script name to new script files
What does it do?
when you create a new script, it:
- adds the class_name to the top using the script name
Need help?
if something's not working, file an issue and provide the following:
- what's going wrong
- what version of godot you're using
- what operating system you're on