Auto Screenshot

by gertkeno

6

Auto Screenshot

Godot 4.3+

Automatically take in-development screenshots of the full editor, the 2D or 3D
viewport, even in-game testing at regular intervals. Uses history to skip some
screenshots where presumably no visual work elapsed.

Icon modified from Delapouite's Photo Camera
Icon
and Backward Time Icon

Editor Settings

Options assigned as editor settings

Option Description
Enable 2D Take 2D viewport screenshots
Enable 3D Take 3D viewport screenshots
Enable Editor Take full screenshots of the Godot editor
Minutes per Screenshot Minute interval to take screenshots
Skip by History Only screenshot if detected a change in history
Target Folder Which directory to store screenshots
File Format String Read more
Enable in Game Creates autoload to take in-game screenshots, not in exported games
Minutes per in Game_ Minute interval to take screenshots in-game
Show Manual Button Press a button to manually take in-dev screenshots

I recommend changing the target folder outside of the project's "user://"
directory. The default setting intends to work on any device, not a suitable
location for managing content.

File Format String

Takes several options. Classic datetime with year, month, day, hour,
minute, and second, and options for the project name, the open scene of
which the screenshot captures, and the mode of the capture i.e. the 2d
viewport (canvas), 3d viewport, full-editor, or in-game.

Default value: {year}-{month}-{day}_{hour}.{minute}.{second}_{project}_{scene}_{mode}.png

Always saves in png format.

Version

1.0.1

Engine

4.3

Category

Tools

Download

Version1.0.1
Download Now

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author