Auto Screenshot
by gertkeno
Auto Screenshot
Godot 4.3+
Automatically take in-development screenshots of the full editor, the 2D or 3D
viewport, even in-game testing at regular intervals. Uses history to skip some
screenshots where presumably no visual work elapsed.
Icon modified from Delapouite's Photo Camera
Icon and Backward Time Icon
Editor Settings
Options assigned as editor settings
Option | Description |
---|---|
Enable 2D | Take 2D viewport screenshots |
Enable 3D | Take 3D viewport screenshots |
Enable Editor | Take full screenshots of the Godot editor |
Minutes per Screenshot | Minute interval to take screenshots |
Skip by History | Only screenshot if detected a change in history |
Target Folder | Which directory to store screenshots |
File Format String | Read more |
Enable in Game | Creates autoload to take in-game screenshots, not in exported games |
Minutes per in Game_ | Minute interval to take screenshots in-game |
Show Manual Button | Press a button to manually take in-dev screenshots |
I recommend changing the target folder outside of the project's "user://"
directory. The default setting intends to work on any device, not a suitable
location for managing content.
File Format String
Takes several options. Classic datetime with year
, month
, day
, hour
,
minute
, and second
, and options for the project
name, the open scene
of
which the screenshot captures, and the mode
of the capture i.e. the 2d
viewport (canvas), 3d viewport, full-editor, or in-game.
Default value: {year}-{month}-{day}_{hour}.{minute}.{second}_{project}_{scene}_{mode}.png
Always saves in png
format.
Download
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author