H3 Godot
Godot bindings for H3, a hierarchical hexagonal geospatial indexing system.
H3 is a geospatial indexing system using a hexagonal grid that can be (approximately) subdivided into finer and finer hexagonal grids, combining the benefits of a hexagonal grid with S2's hierarchical subdivisions.
Documentation is available at https://h3geo.org/. Developer documentation in Markdown format is available under the dev-docs directory.
- Post bug reports or feature requests to the GitHub Issues page
- Ask questions by posting to the H3 tag on StackOverflow
- There is also an H3 Slack workspace
Supported OS
- Windows
How to use
var h3: H3Core = H3Core.new()