Kivano GDscript utils

by kubecz3k

3

ClassUtils

ClassUtils is a Godot Engine singleton designed to extend GDScript with features currently unavailable natively, specifically focused on enforcing abstract function implementations.

Features

  • Abstract Function Checking: Automatically identifies if concrete classes fail to implement abstract functions defined in their abstract parent classes.

How to Use

  1. Add as a Singleton: Add class_utils.tscn as a singleton in your Godot project settings.
  2. Mark Abstract Classes: Above your abstract class's class_name declaration, add the line:
    "@abstract_class"
    class_name MyAbstractClass
    extends Node
  3. Mark Abstract Functions: Inside the body of any abstract function, add the following assertion:
    func my_abstract_function():
        assert(false, ClassUtils.ABSTRACT_FUNCTION_MSG)
        # Your abstract function logic (if any default behavior is desired)

Promise Utility

Promise is a helper class designed to simplify asynchronous workflows in GDScript.
It allows you to await operations and check results in a structured way.

Example Usage

var promise: Promise = async_compute_value()
await promise.wait_for_fulfill()
assert(promise.is_correct(), promise.get_error())
var computed_value: float = promise.get_result() as float

Author

Jakub Grzesik

Origin

Originally implemented for the needs of MSEP-one.


Version

1.0

Engine

4.1

Category

Scripts

Download

Version1.0
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author