2D grid based movement

by IconocatStudio

12

2D Grid-based movement system

Godot 3.1.1

Notes

Based off of Godot's TileMap Node.

See Demo folder for example.

How To Use

Instance a scene from Zones/WorldInstanceBaseScene

All occupied cells I.E. terrain that actors cannot walk on is drawn using the tilemap "InteractiveTerrain."

All non-occupied cells I.E. background tiles are drawn using the tilemap "Non-InteractiveTerrain"

The final tilemap AlwaysOnTop is for non-occupied forground tiles that should always be drawn over objects (roofs, treetops, etc.)

All overworld objects, actors, etc. are children of InteractiveTerrain in this example.

SampleGif

Version

1.0

Engine

3.1

Category

Templates

Download

Version1.0
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author