NI mate Motion Capture

by hoontee

30

Warning This tool is discontinued.

Godot 3.x Only. Please use a third party motion capture tool for newer versions of Godot.

NI mate Motion Capture

Add an NImate node to the scene to begin - its variables should be self-explanatory.

Requires Delicode NI mate. Use default settings with skeleton tracking enabled.

Delicode NI mate Installers

MediaFire mirrors

Windows - Delicode_NI_mate_v2.14_Installer.exe

macOS - Delicode_NI_mate_v2.14.dmg

Ubuntu 64-bit - Delicode-NI-mate_1.20-ubuntu_amd64.deb

Ubuntu 32-bit - Delicode-NI-mate_1.20-ubuntu_i386.deb

Sensor Compatibility

Some sensors have fewer tracking points than normal. If the rig inside the NI mate viewport looks mangled, try enabling Rig > Simple:

Rig Compatibility

All animated bones must face forward relative to the armature.

In Blender, you can ensure this is the case by displaying bone axes and checking if the Z axes are facing forward:

If any of them aren't facing forward, select all bones in Edit mode and do Armature > Bone Roll > Recalculate Roll > Global +/- X/Y/Z Axis. You'll most likely be using Global -Y Axis if the armature faces forward relative to the world.

Version

1.1.0

Engine

3.4

Category

3D Tools

Download

Version1.1.0
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author