var show = false;var text = "text";var color = Color.white;var integer := 0;var float_value := 0.2;var option = 0;func _ready(): #By default all Controls have no size_flags #and all Buttons have action_mode set to ACTION_MODE_BUTTON_PRESS. #You can clear all default values by calling GUI.clear_default(); #And you can set your own default values. #Call this to make all buttons flat by default GUI.add_default(Button, "flat", true); #Call this to remove default value "flat" from all Buttons GUI.remove_default(Button, "flat");func _gui(delta): #Label GUI.label(str("FPS: ", Engine.get_frames_per_second())); #Button if GUI.button("button"): print("Button clicked"); if GUI.buttonpress("buttonpress"): GUI.label("Button continuously pressed"); #Toggle show = GUI.toggle("toggle", show); if show: GUI.label("Toggle on"); #Boxes - VBoxContainer, HBoxContainer, GridContainer... GUI.hbox(); for i in 3: if GUI.button(str("button ", i)): print("Button ", i, " pressed"); GUI.end(); #LineEdit text = GUI.line(text); #Color color = GUI.pickcolor(color); #SpinBox integer = GUI.spin(integer, 0, 20); float_value = GUI.spin(float_value, 0.0, 1.0); #Options option = GUI.options(option, ["option 1", "option 2", "option 3"]); #Progress bar GUI.property.rect_min_size = Vector2(200, 0); GUI.progress(float_value); #Tooltip GUI.property.rect_min_size = Vector2(200, 0); GUI.property.hint_tooltip = "Tooltip"; GUI.button("Button with tooltip");