Screenshot queue

by fractilegames

7

Screenshot queue

Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory in a separate thread. Made for Godot 3.x.

Usage

Copy the screenshotqueue.gd -file to your project directory and set it as auto-loaded script (singleton) in project settings. Then all you need in code is this (assuming you named the singleton ScreenshotQueue):

ScreenshotQueue.snap(get_viewport())

License

MIT license.

This was initially made for use in Polychoron game project.

Version

1.0

Engine

3.3

Category

Scripts

Download

Version1.0
Download

Support

If you need help or have questions about this plugin, please contact the author.

Contact Author