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  • Godot OpenXR Vendors plugin v3
    4.3
    v3.1.23D Tools

    This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vendor extensions Learn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/ Use this version for Godot 4.3 and up.

    By: Mux213
  • Quake BSP Importer
    4.2
    v0.193D Tools

    Takes Quake BSP files and creates a Godot scene with meshes and collision. Import properties allow for specifying mapping for textures to materials, entities to scenes, etc. Make sure you click on preset and "Set as Default" once you have things configured!

    By: jitspoe
  • LevelBlock
    4.3
    v3.0.13D Tools

    Create tile-based 3D levels for dungeon crawler -style games. See GitHub repository for more information: https://github.com/ReunMedia/godot-levelblock

    By: Reun Media
  • LevelBlock
    3.5
    v1.0.23D Tools

    Create tile-based 3D levels for dungeon crawler -style games. See GitHub repository for more information: https://github.com/ReunMedia/godot-levelblock

    By: Reun Media
  • Sunshine Clouds System
    4.3
    v1.33D Tools

    A project designed at offering high performance, low complexity, ray marched clouds which can be flown through and can occlude world geometry, acting as essentially real time volumetric fog when inside of them.

    By: Bonkahe
  • Destruction
    4.2
    v7.23D Tools

    Adds a Destruction node which allows replacing objects with a shattered version.

    By: Jummit
  • Godot Aerodynamic Physics
    4.4
    v0.7.03D Tools

    Provides nodes for aerodynamic simulation. To get started, add an `AeroBody3D` node to your scene, and add as many `AeroInfluencer3D` nodes as necessary. For Godot Asset Library installs: Ensure that addon files are installed inside res://addons/godot_aerodynamic_physics This folder structure allows for this plugin to be used as a git submodule, because of this, Godot does not automatically install it to the correct path.

    By: addmix
  • godot-imposter
    4.3
    v1.23D Tools

    imposter plugin for godot 4.x Help you create an imposter scene

    By: zzjjtt93
  • Card3D
    4.2
    v1.0.33D Tools

    This is a simple and handy library for managing 3D cards in Godot. With drag-and-drop support, you can easily move and reorder cards within and between collections. Look and feel inspired by Hearthstone. This library is designed to be flexible and extendable for any card game. It offers a basic framework that you can easily adapt to suit your specific needs.

    By: DrSteele91
  • Terrainy
    4.4
    v1.1.63D Tools

    Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting

    By: ninetailsrabbit
  • Simple Portal System
    4.1
    v1.83D Tools

    A Simple Portal System for Godot 4 (and 3 with a little work). Portals hopefully need no introduction. Just think of the game Portal and you get the idea. Non-nested portals are deceptively simple to implement, and can be incredibly powerful as both a gameplay mechanic and as a convenience feature to move players around your level, or to provide countless other fun special effects. This simple portal system is meant as an educational example on how you can create portals in Godot. Consider it a starting point, as the relevant portal code has been documented clearly.

    By: Donitzo2
  • CSG Terrain
    4.4
    v1.0.23D Tools

    CSG Terrain is a plugin for Godot 4.4 (or later) to prototype terrains on a simple and non-destructive way. It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even other terrains to achieve the desired form. Unlike other systems the terrain is molded purely with paths, not brushes or other 3D tools. This forced simplicity allows to focus on what is important before finalizing in 3D software. Changelog: v1.0.2 - Fix bug when editor tab change focus v1.0.1 - Fixed errors on exported projects. - Fixed the terrain shader.

    By: SpockBauru
  • CSG Toolkit - Enhance Your Blockout Speed
    4.2
    v1.6.03D Tools

    The CSG Toolkit is a plugin designed to enhance blockout creation. Key features include quick access buttons for adding CSG nodes, efficient child node addition when pressing SHIFT, operation presets, and a material picker. Two new Nodes, called CSGRepeater3D, which will repeat the child node in given direction and spacing and CSGSpreader3D, which will spread a selected node across ! The toolkit aims to streamline the blockout process, improving efficiency and workflow for developers using Godot. Additional shapes are a planned feature.

    By: LuckyTeapot
  • Scene Tools
    4.3
    v0.8.23D Tools

    Scene Tools is an editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement. 0.8.2 changelog: * Updated to work with Godot 4.3 How to use 1. After enabling the plugin, open the "Collections" tab at the bottom of the window. 2. First, you will have to create a collection. Click "File", select "New collection", enter its name and click "Create". 3. Save the file somewhere in your project. If you want to remove collection from the list, simply right click on it. 4. Drag and drop your assets into empty space on the right. 5. Select the asset you want to place from the list. Right click if you want to remove it from the collection. 6. Select any node in the scene tree. Objects will be spawned as children of this node. 7. Click "Scene Tools" button at the top (below 2D, 3D, etc) to open side panel. Plugin will be active only when the panel is visible. You should now be able to place the asset.

    By: fastxz
  • Blender-Godot Pipeline
    4.2
    v2.5.43D Tools

    This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot. https://blendermarket.com/products/blender-godot-pipeline-addon Docs: https://blendermarket.com/products/blender-godot-pipeline-addon/docs This addon includes: - GLTF Import GD script - Scene initialization GD script You do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above. Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path" From here you can load in the standard import path that comes with this addon: res://addons/blender_godot_pipeline/GLTFImporter.gd This will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.

    By: michaeljared
  • Interaction Kit 3D
    4.3
    v1.1.03D Tools

    A versatile interaction toolkit for 3D worlds. Easily create dynamic interactions like picking up, throwing, and more.

    By: ninetailsrabbit
  • ProtoShape - Gizmos and CSG Extension Shapes - Stairs, Ramps
    4.3
    v1.1.43D Tools

    ProtoShape is a Godot plugin that adds a library of dynamic shapes like ramps and stairs to quickly block out your maps and iterate on your ideas. ProtoShape is relying on the built-in CSG shapes to generate custom stairs/ramps. Custom dynamic nodes can also be created using the ProtoGizmo system.

    By: illyan
  • Extra Snaps
    4.0
    v1.1.23D Tools

    Adds extra snapping functionalities for Node3D objects. Allows Node3D objects to snap to physics bodies or CSG objects with collision. - Select a Node3D object that you want to move, - While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface, - Release Ctrl / Cmd + W to confirm.

    By: arsith__
  • GodotNode2Tile: A TileMap3D editor inspired by Crocotile
    4.2
    v1.53D Tools

    Addon for tile-based 3D level creator in engine. Includes vertex editing, simple face texturing and automatic collision. Support to version 4.2 & 4.3 Features: - Vertex editing. - Easy UV properties. - TileMap Layers. - Auto-gen collisions. - Full Mesh data edit. Version 1.5 - Added UV editor to a BrushForm Node. Version 1.4 - Fixed bugs. - Added Vertex Gizmo. - Added an "Add BrushForm" button in the inspector (by Smorty10). - Now a "BrushForm" can be drawn with a separate primitive type.

    By: QJPG
  • Destructibles CSharp
    4.1
    v2.8.23D Tools

    A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.

    By: ZachAR3
  • Waterways .NET (River Generation Tool)
    4.2
    v1.0.13D Tools

    It is a port to Godot 4/.NET 8.0 of a tool to generate river meshes with correct flow based on Bezier curves. Features 1. Procedural river mesh generation using Bezier curves with width and in-out direction settings. 2. Extensible water flow settings. 3. Adjustable subdivision and smoothing settings. 4. Special tool for river editing supporting snapping, local/global editing, axis-mapping, etc. 5. Special node for easy water floating setup that provide water height and flow direction on any point of the river. 6. Advanced water shaders included.

    By: tshmofen
  • VisionCone3D
    4.4
    v0.2.03D Tools

    Adds the VisionCone3D node, which tracks whether or not objects within its cone shape can be "seen". This can be used to let objects in your game "see" multiple objects efficiently. Default configuration should work for most use-cases out of the box but several performance tuning options are available. Shape can be edited in the scene view with gizmos and drawing debug information can be toggled on. See GitHub for 4.3 compatible version.

    By: tattomoosa
  • Sota - hexagonal grids
    4.2
    v0.12-beta3D Tools

    Sota is a framework for creation of structures made of discrete building blocks, e.g. terrains for turn-based games, honeycombs, etc. By using trivial objects like hexagon or pentagon and organizing them into combination it let you create aggregations like hexagonal grid of various shape, e.g rectangular or hexagonal, or polyhedron made of hexagons and 12 pentagons. https://sota.readthedocs.io/en/latest/content/getting_started/introduction.html

    By: ardazishvili