
Addon for using Newgrounds medals, leaderboards, and cloudsaves. Works on web and desktop. Check the Readme for instructions: https://github.com/jefvel/newgrounds-godot-4
Addon for using Newgrounds medals, leaderboards, and cloudsaves. Works on web and desktop. Check the Readme for instructions: https://github.com/jefvel/newgrounds-godot-4
Audio synthesis engine for procedural SFX and music. https://eclipsinglines.github.io/GodotSynth/
Slightly less ridiculous screen-shakey coding. Inspired by Textreme https://ash-k.itch.io/textreme-2. Original version by John Watson. Edited by Cuppixx.
SEAL, or SEttings Abstraction Layer, is a versatile Godot plugin designed to simplify the management of user settings within applications. It supports a wide range of settings, from global performance parameters to cloud-based configurations and settings tailored for individual DLCs or game worlds. SEAL aims to streamline the process of adding, removing, and manipulating settings, ensuring that these operations can be performed with minimal code. # Key Features: - Supports all Godot 4.x versions - Ease of Use: SEAL allows developers to handle settings with just one line of code for adding, getting, or setting values. - Minimal Boilerplate: Saving, loading, and displaying settings require only a few lines of code, reducing overhead. - Extensible: The plugin is designed to be easily extendable, enabling the addition of new setting types and customization of storage methods. - Documentation and Examples: SEAL comes with comprehensive documentation and example code to help developers get started quickly. - Internationalization Support: It fully supports internationalization, making it adaptable for applications in different languages. # Installation SEAL requires the Log plugin, which is included with SEAL, ensuring seamless data printing to the console. Installation can be done through the asset store or by downloading from GitHub and copying the necessary folders into your project. Once installed, the plugins are enabled in the Project Settings, ensuring Log.gd is loaded before SEAL.gd. # Example Code SEAL includes a demo project to illustrate its capabilities, featuring a GlobalSettings class that can be easily integrated and modified. This demo demonstrates how to create, manage, and visualize settings, providing a practical foundation for developers to build upon. # License SEAL is released under the MIT license, promoting open-source usage and modification. This plugin aims to provide a robust and flexible solution for managing settings in Godot applications, enhancing both development efficiency and user experience.
A Camera addon for Godot 4.2.2. Loosely based on the Unity Cinemachine. Makes blending and shaking cameras easy! Aimed to reduce the amount of code lines in your project a lot. A lot can be configured in the Inspector. See GitHub for a full list of features. I developed this as a part of my final thesis in game engineering. Written in C++, supported in GDScript. Wiki https://github.com/LumiToad/GDExtension_CineCam/wiki GitHub https://github.com/LumiToad/GDExtension_CineCam/ Example project https://github.com/LumiToad/CineCam_Example Supported platforms: Windows x86 32 / 64 Linux x86 32 / 64 Source code is available on GitHub, so you can compile your own builds!
Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook. Features 2 different BugReporter UI designs and 1 survey style UI. From there you can do whatever.
The Godot Media Controller (GMC) is a display platform for creating pinball games using the Mission Pinball Framework (MPF). With GMC, pinball makers can use Godot as their graphics engine for robust screen content and media features on games built on MPF.
Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook. Features 2 different BugReporter UI designs and 1 survey style UI. From there you can do whatever.
This plugin will add a "TimeEdit" node that allows you to easily select Time. It should work with mobile too.
A pack of icons to use with custom nodes in the Godot editor. Or wherever else! ## Features * 50+ icons of various categories * Each icon comes in multiple variants * Licensed as CC0 - take it and use it * Dedicated site for browsing - https://foxssake.github.io/plenticons/ * Available for HiDPI displays too * Optimized for size
Custom Node in the godot engine. Configurable with a LineEdit to create an auto-complete menu.
Wrapper for the OLAP SQL engine DuckDB. Great for heavy analytics queries.
GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions. Update 2025-04-09 v1.2.2 Added buffer checks for slow drive systems like Raspberry Pi OS on SD card. Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.
Effortlessly manage multiple lobbies with one server in your Godot games. Features auto-replication, dynamic spawning, and easy C# & GDScript integration. Perfect for creating seamless multiplayer experiences.
This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.
Add Code Block Guidelines Based on https://github.com/godotengine/godot/pull/65757 For 4.3 and 4.4
A lightweight Firebase REST API Wrapper for Godot supporting Authentication, Firestore, Realtime Database and Storage Documentation is available on the github repo!
This plugin adds support for CrowdControl, allowing it to change how players play the game on streams. Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-plugin Tested against 4.3 This does not add effects to already released games -> I intend to look into this but atm this is not my priority
Adds a cuddly companion to your viewport, much like a desktop pet! If you leave them alone for a while, they might get sleepy... Sprites by SplendidDog on itch.io!
This native extension (GDExtension) for the Godot Game Engine allows you to use audio based controller haptics as found on DualSense or Switch Pro controllers on desktop platforms. Supported Controllers: - DualSense - DualSense Edge (untested) Supported Operating Systems: - Linux with PipeWire - Linux with PulseAudio - Windows (untested) Usage: 1. Download the latest release of the extension and add it to your project 2. Create a new audio bus, mute it and add the ControllerHaptics effect to it Example Audio Bus layout 3. Play audio on the newly created haptics bus
This native Godot extension provides real and complex matrix algebra. It also includes ODE solver based on ODEINT, BoostC++ Geometry algorithms. Checkout demos: https://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo.zip https://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo3d.zip
Made in collaboration with Cup Nooble. https://cupnooble.itch.io/
A simple plugin to add a background image to the editor.
A Control node that displays text like a split flap board.