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  • CarbonGD
    4.3
    v0.0.1Demos

    Carbon Design System, now in Godot!

    By: BTOTHER
  • iOS In-app Review Plugin
    4.3
    v2.0Scripts

    iOS In-app Review Plugin enables access to Apple App Store's in-app review functionality. Installation Steps: - click `Download` button - on the installation dialog... - leave your project's root directory selected as the target directory - leave `Ignore asset root` checkbox checked - click `Install` button - enable the plugin in your project's iOS export settings via `Project->Export...->iOS` in the Godot Editor - enable the plugin via the `Plugins` tab of `Project->Project Settings...` menu, in the Godot Editor

    By: cengiz-pz
  • RabbitGD
    4.3
    v0.1.1Scripts

    Asynchronous AMQP-0-9-1 Client Addon with RabbitMQ extensions for Godot 4.3 Consult README.md and Example.gd for usage information.

    By: arnemcnuggets
  • Godot Git Describe
    4.1
    v0.4.0Tools

    Seamlessly display in-game versions based on your Git tags.

    By: zibetnu
  • GodotPDF
    4.0
    v1.5Tools

    Provides simple PDF creation and export functionality. Check plugin.cfg for more detailed documentation Check sample.gd for example usage

    By: Nolan.Ng
  • PuttyShape
    4.4
    v0.0.1Tools

    The Putty Shape plugin is the culmination of multiple sources into one plugin that allows for complex mesh generation by using primitive shapes and mathematical operations. Features: - 3D Mesh Generation - + Create static meshes in real-time by adding PuttyShape3Ds to a PuttyContainer3D + Over 30 shapes to use and over 20 operations to perform on them to create complex models + Save your creations from the mesh that's outputted to the PuttyContainer3D's mesh property as a model you can use in-game as-is or modify by exporting it from Godot

    By: ThisIsBennyK
  • Primitives2D
    4.0
    v0.0.22D Tools

    A plugin for the Godot game engine (version 3.x) for rendering primitive 2d shapes.

    By: pkish
  • Easy Editor Buttons
    4.3
    v1.3Tools

    One line of code can add buttons to: - Inspector @button - 2D Viewport @button2D - 3D Viewport @button3D - Menu Bar @editor_menubar - Dropdown from function @dropdown 1.3: Added @dropdown + fixes. **Check README for the many features!**

    By: chairfull
  • AMC Forth
    4.3
    v1.0.4Scripts

    An implementation of Charles \"Chuck\" Moore's Forth programming language as a virtual computer inside of Godot.

    By: tiggerntatie
  • Procedural-Map-Generator
    4.2
    v1.02D Tools

    The plugin is capable of modifying a selected TileMap in Godot using various algorithms. These algorithms include Cellular Automata, Wave Function Collapse, and Gram-Elites. Different parameters can be specified for these algorithms. The plugin contains an Examples folder to test the map generation.

    By: mihalysarolta-ubb
  • GodotPlayBilling
    4.2
    v1.2.0Tools

    Godot Plugin to integrate Google Play Billing Library.

    By: Achyuta Studios
  • Better Vircle
    4.0
    v1.0Tools

    This adds a Control Node that puts its children Nodes in a circle. You can change the radius of the circle and the size of all the elements. Make them spin!

    By: kcfresh53
  • GodotBlockchain
    4.0
    v1.1.0Misc

    This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.

    By: blockimperium
  • ActionButton
    4.4
    v1.02D Tools

    ActionButton is a custom Button node with extended audio and visual customization. Features: *Customize how the button animates and looks when you interact with it. *Configure sounds for the button, with a system that keeps track of sounds and reuses them across the project.

    By: Hapty
  • Godot Licensing
    4.3
    v1.0.2Tools

    Adds a preset interface that shows an interactive list of all licenses. Custom licenses can be added through the GodotLicensing class.

    By: nathan
  • EFT-gdscript - User created themes
    4.2
    v1.1.0Scripts

    .eft is a file extension which allows you to easily implement user-created themes into your game / application. Contact @possiblepanda on discord for help, and use the GitHub for a short tutorial.

    By: Possible Panda
  • iOS Share Plugin
    4.3
    v4.0Scripts

    Godot iOS Share Plugin allows sharing of text and images on the iOS platform. - click `Download` button - on the installation dialog... - leave your project's root directory selected as the target directory - leave `Ignore asset root` checkbox checked - click `Install` button - enable the addon via the `Plugins` tab of `Project->Project Settings...` menu, in the Godot Editor - enable the plugin in your project's iOS export settings via `Project->Export...->iOS` in the Godot Editor

    By: cengiz-pz
  • Thumbstick
    4.3
    v1.1.0Tools

    A Single Scripted and (yet) most convenient mobile controller setup element and connector. This plugin included presets and detailed debug informations mainly used for easy mobile controller setup validation.

    By: JoenTNT
  • iOS Notification Scheduler Plugin
    4.3
    v2.0Scripts

    Notification Scheduler Plugin allows scheduling of local notifications on the iOS platform. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor - enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor

    By: cengiz-pz
  • Godot Signals
    4.4
    v0.1.0Scripts

    Godot Signals is an advanced and powerful signal management system for the Godot Engine, designed to enhance signal handling and simplify communication between game components. This plugin brings flexibility, efficiency, and high performance to your Godot projects, allowing developers to create complex signal workflows with ease. Key Features: - Advanced Signal Processing: Build signal processing chains with filtering, transforming, and mapping capabilities. - Signal Broker System: Easily connect signals across your game without tightly coupled object references. - Wildcard Subscriptions: Use intuitive pattern matching to subscribe to multiple signals at once. - Alias Support: Automatically assign aliases based on node names, groups, or custom settings for improved organization. - Performance Optimization: Low overhead and optimized processing for high-frequency signals like continuous position updates. - Flexible Callback Handling: Automatically adapts callback arguments to handle signal data intelligently. Why Use Godot Signals? If you’ve ever felt limited by Godot’s native signal system or struggled with managing event-driven interactions in large projects, this plugin is for you! Godot Signals simplifies complex workflows by centralizing event handling, reducing tight coupling between nodes, and allowing for cleaner, more maintainable code with minimal performance impact.

    By: Aendawyn
  • Ui Juicer
    4.3
    v1.02D Tools

    Collection of UI controls with animations and faders for Godot 4.x Includes: Timed label: Label with options to add keystroke sounds with pitch variations, and random intervals. BounceButton: Button with option to bounce vertically and horizontally. Bouncer: That can bounce any 2D node or Control. Fade Label and Fade Button: FadeIn and FadeOut controls. Fader: Can be placed as child of any canvas item to control fade in or fade out. By Cianci KelvysB. Check Cianci Tutorials (Brazilian Portuguese): https://www.youtube.com/@CiaNCIStudio

    By: Cianci
  • Indent Guidelines
    4.3
    v1.3.3Misc

    Add Code Block Guidelines Based on https://github.com/godotengine/godot/pull/65757 For 4.3 and 4.4

    By: zer0toleranc3
  • DRPG Framework
    4.2
    v1.0Templates

    Simple DRPG framework. Uses 2D tilemaps to create 3D environments.

    By: Nyatsumi
  • SignalPrinter
    4.2
    v1.0Tools

    Plugin for monitoring signals of a global EventBus singleton. While creating Godot projects, developers often use a global signal script, a singleton, which houses only signals needed for unrelated systems to talk to each other. These scripts go by names like EventBus, MessageBus, Signalton, etc. One downside these scripts often have is the inability to see under the hood, as there isn't an easy way to monitor multiple signals being emitted. Developers often have to resort to using print() statements on each end of the signal path. This plugin adds a SignalPrinter node, which automatically connects to all signals of your global EventBus and routes them to a method, which prints the signal's name, all arguments and (optionally) the time at which the signal was recieved.

    By: Duke