
A Godot4 tool to await multiple coroutines, simplifying async task management.
A Godot4 tool to await multiple coroutines, simplifying async task management.
A plugin for interfacing with pycolytics, a tiny open source event logging webservice. It provides anonymized event logging with as little as a single function call. I made pycolytics so I could collect anonymized game statistics with the least amount of hassle possible. No quotas, no monthly fees, no bloated software, no megacorporation spying on my user's data. Check out pycolytics: https://github.com/KerekesDavid/pycolytics This is a breaking release, generated user ids will not match previous versions. See changelog at: https://github.com/KerekesDavid/pycolytics-godot/releases/tag/v1.2.0 More about this plugin: https://github.com/KerekesDavid/pycolytics-godot
The Putty Shape plugin is the culmination of multiple sources into one plugin that allows for complex mesh generation by using primitive shapes and mathematical operations. Features: - 3D Mesh Generation - + Create static meshes in real-time by adding PuttyShape3Ds to a PuttyContainer3D + Over 30 shapes to use and over 20 operations to perform on them to create complex models + Save your creations from the mesh that's outputted to the PuttyContainer3D's mesh property as a model you can use in-game as-is or modify by exporting it from Godot
A plugin for the Godot game engine (version 3.x) for rendering primitive 2d shapes.
iOS In-app Review Plugin enables access to Apple App Store's in-app review functionality. Installation Steps: - click `Download` button - on the installation dialog... - leave your project's root directory selected as the target directory - leave `Ignore asset root` checkbox checked - click `Install` button - enable the plugin in your project's iOS export settings via `Project->Export...->iOS` in the Godot Editor - enable the plugin via the `Plugins` tab of `Project->Project Settings...` menu, in the Godot Editor
This adds a Control Node that puts its children Nodes in a circle. You can change the radius of the circle and the size of all the elements. Make them spin!
A plugin for Godot that allows you to create components from one project and then reuse them in other projects without the hassle of copy and pasting...
Easily zip a bunch of files for save games or level editors! Support images, nodes, resources, and built in types like dictionaries. **API** ```gd # Write files by passing as a zip, with names as file paths. Zip.write("user://slot0.save", {"state.var": {"score": 10, "name": "player"}, "scene.scn": get_tree().current_scene(), "screen.jpg": screenshot }) # Append works the same but without erasing data. Zip.append() # Automatically snaps, shrinks, and appends to the file. Zip.write_screenshot("user://slot.zip", get_viewport()) # Automatically converts bytes to the appropriate format. # .tscn and .scn will come back as a PackedScene. Zip.read("user://slot.zip", "screen.jpg") # Get a list paths that match the head and tail. Zip.get_files("user://slot0.save", "", ".png") # Remove a list of files. Zip.remove("user://custom_map.map", ["area1.scn", "area2.scn"]) ``` **Check the README for more details.**
Adds a cuddly companion to your viewport, much like a desktop pet! If you leave them alone for a while, they might get sleepy... Sprites by SplendidDog on itch.io!
This plugin extends GDScript's Signal and Callable classes, influenced by Cysharp/R3. The main purpose of this plugin is to make it easier to unsubscribe from Godot signals. However, it is not intended to fully replicate R3. Additionally, several simple operators are implemented.
LOD generator addon for Godot 4.x, suitable for mesh quality ingame settings.
This plugin adds new nodes and associated editor tools to help create and use particle scenes. Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages. NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.
This plugin adds support for CrowdControl, allowing it to change how players play the game on streams. Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-plugin Tested against 4.3 This does not add effects to already released games -> I intend to look into this but atm this is not my priority
A donut-shaped collision shape for Godot 4.x.
A GDExtension addon that adds a simple, generic PIDController that can either be used to update another node's property to follow a target value, or to manually integrate into your scripts. Includes full documentation and tons of customization features.
# AutoSizeText Autosize text in labels and text boxes for Godot, just like in Unity. ## About I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects). Just use the provided UI elements in your project. ## Features * Font Auto Size: Change Font-Size between two numbers * Font Step Size: Change Font-Size based on pre-defined numbers ## Implemented * Label * Button * CheckButton * CheckBox * RichTextLabel * TextEdit * LineEdit
The Ramer-Douglas-Peucker (rdp) algorithm implemented in Godot 4 with usage example.
Inspired by other project time trackers, this simple tool will keep track of your project's development time in the form of overall combined real time, and overall on/off days since tracking started. Also features tracking start date, current session time, and last session time.
解析 xlsx 文件并返回一个字典 Analyze xlsx files and return a dictionary
Port to Godot 4 for the pixel sprite generator by deep-fold https://deep-fold.itch.io/pixel-sprite-generator
A customisable game launcher and auto updater made in Godot. It downloads the latest game version if necessary and runs your game.
Godot Playlists is a small library for loading large sets of resources such as AudioStreams in a way that uses minimal memory. It's useful for playing playlists of songs while only maintaining one song in memory at a time.
A simple class based on Godot's default CharacterBody3D with very simple stair stepping ability. Just call "move_and_stair_step()" instead of "move_and_slide()". Written in C++ Only tested with cylinder colliders. Works best with "0.01" collider margin. There are a couple signals you can connect to: on_stair_step (any step, up or down) on_stair_step_down on_stair_step_up